Speed of AI

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

Speed of AI

Post by lparkh »

Like the game but the AI is very slow compared to a game like Panzer Corps. Is that what I should expect or might there be something wrong with my rig/settings?
Thanks for any insight.
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zakblood
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Joined: Thu Oct 04, 2012 11:19 am

RE: Speed of AI

Post by zakblood »

speed is cpu and memory dependant tbh, tested on

dual core, core duo E6850@ 3GHz with 6gb

dual core Core 2 Duo E8400 Wolfdale 3.0GHz 3gb of ram

i5 3230m-3.0ghz 4gb of ram onboard vga chip

i7 2700k cpu with 16gb of ram

i7 3960X cpu with 32gb of ram

with vga cards/ types from onboard chips to 2gb to 8gb cards


Windows 11 Pro 64-bit (25H2) (26200.7309)
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lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

RE: Speed of AI

Post by lparkh »

I appreciate the testing report and i can post my specs if needed. But what I would like to get a sense of is whether what i am seeing is "odd" or not. For example, on the two land Phillipines scenarios of the U.S. Campaign I would guess the Ai was typically taking a minute or more to figure out its turn. Wish i had timed it, but bottomline i had a fair amount of thumb twiddling time. Now a minute seems not bad, but in a 25 turn scenario that's 25 minutes of watching the computer think. And by think i mean watching the little fill bar fill rather then seeing the AI move (mostly).
Again just trying to get a sense of what I should be expecting or not.
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zakblood
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Joined: Thu Oct 04, 2012 11:19 am

RE: Speed of AI

Post by zakblood »

for me, game standard missions are fine, no matter what speed cpu and memory i used, the only slow down is on or was on custom battles made by me and others, that slowed down the slower pc's i had some what, post your spec and lets see what will compare, many with the minimum spec seems to be having no problems with it, so it maybe something else?

what screen size do you use, what settings have you used in game? spec always helps tbh, what are you running in the background, as some slow games down more than others.

1 minute isn't bad for the larger battles regarding turn time, then again it does depend on spec and settings.

defrag hard drive, limit the amount of apps / processors running at start up, free up ram etc, all helps, update drivers for later version for vga card etc...

what o/s are you using as well?
Windows 11 Pro 64-bit (25H2) (26200.7309)
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lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

RE: Speed of AI

Post by lparkh »

Thanks for replying. I run no other app, my resolution is 1600x900(or something close to that). Clearly an AI computation issue. My specs:
dell laptop xps L702X. Intel core i5-2410 CPU 2.3GHz x 2 (dual core I believe). 64 bit os windows 7. 6gb ram.

I regularly see minute to multi minute on land battles during standard campaigns. The frame drops correspondingly. It seems pretty clear the game is multi tasking and the AI computation is killing frame rate. again, i dont care about that but rather overall time for turns. I have played with various settings for the AI.
Suggestions? Honestly i haven't had these kind of cpu intensive issues with any other games (i play modern turn based, not big FPS).
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lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

RE: Speed of AI

Post by lparkh »

I was hoping it was faster after BoB update. But not so. Playing Gaudacanal Scenario and after this I will just have to stop. The AI turns take to darn long. When developers speed up the AI I will return. Like it otherwise.
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