paul69696 wrote: Thu Dec 07, 2023 12:21 am
Lol well I also have been experimenting with removing construction units from my FBD and I too have the issue it breaks the FBD.. looks like the patch from 2015 no longer does the job as I am not able to reattach construction units to my FBD..
How many construction units to the FBDs need to function anyhow? Removing the RAD construction didn't appear to have an effect on it.
Not played for a while so had to read it up here.
https://www.matrixgames.com/forums/view ... 6&t=327910
FBD are the lowest type of HQ unit and can have any number of construction units attached.
7.7.3.1. Support Unit Attachment Restrictions says.
....Rail repair units can only attach construction battalions and labor groups, and while these support units can be manually attached, there is no automatic ability using the support level system other units have....
Other than that these support units are attached as they are in any HQ/unit ussing the Assign button.
Section 14.1.1. movement point says
'Movement point allowance of rail repair units (FBD or NKPS) will now depend on their RRV (rail repair value) and TOE percentage. Base
allowance will be equal to RRV+1 (with a maximum RRV of 16), multiplied by 10%+TOE% (with a maximum of 100%). To maintain full
repair speed it is necessary to keep the rail repair unit at over 90% TOE, and have enough construction units attached to get RRV 15.'
Read in conjunction with section 14.2.2.4. Railroad Repair Value (RRV) and Repair Eligibility. Basically everytime you add a construction unit to a FBD/NKPS unit, the RRV increases to a max of 16. The higher the number the quicker it repairs.