1.06 version on Steam

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

Moderator: doomtrader

Post Reply
Numdydar
Posts: 3283
Joined: Fri Feb 13, 2004 9:56 pm

1.06 version on Steam

Post by Numdydar »

Does anyone know where the change log is for this? The last one I can find is for the 1.04 version so it would be nice to understand what happened in 1.05/6 [:)]
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: 1.06 version on Steam

Post by Rasputitsa »

ORIGINAL: Numdydar

Does anyone know where the change log is for this? The last one I can find is for the 1.04 version so it would be nice to understand what happened in 1.05/6 [:)]


Here is the 'readme' embedded in the v1.05 folder, most of the changes seem to have been an effort to improve stability.
Attachments
readme_changes.txt
(69.51 KiB) Downloaded 32 times
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
User avatar
Rasputitsa
Posts: 2902
Joined: Sat Jun 30, 2001 8:00 am
Location: Bedfordshire UK
Contact:

RE: 1.06 version on Steam

Post by Rasputitsa »

ORIGINAL: Numdydar

Does anyone know where the change log is for this? The last one I can find is for the 1.04 version so it would be nice to understand what happened in 1.05/6 [:)]

v1.06 does not contain an updated 'readme', but there are some changes/errors visible.

The Multiplayer option has gone from the start screen.

The 'armor in city' combat odds modifier (defence reduced by 50%) is being applied whenever an armoured unit is attacked, even when the armoured unit is not in a city. There is a partial fix, which is to neuralise the 'armor in city' modifier in the scenario consts.ini file, so that it has no effect, but of course you then lose the effect when the armoured unit is actually in a city.

The 'unit purchase panel' and 'unit information panel' now show divisions as corps and corps as armies, which is irritating, but not vital as you still have the unit name, which can show the correct unit type in the text.


Image
(the colour image is mine, v1.06 still uses the stock unit images)


There also is a new map overlay, but as with the air superiority overlay introduced in v1.04/5, it appears with no explanation, but it looks like a supply coverage display.

The new overlay includes changes to the allocation of the 'F' hotkeys, otherwise the same features are available.

v1.06 with the 'armor in city' modifier error and still with the broken 'terrain' combat odds modifiers (broken since v1.01) is heavily limited without correction, however, v1.06 is certainly more stable and I have had no CTDs, but I don't know what else might be missing. I am staying with v1.05, which at least has a full set of combat odds modifiers, now that I have found a fix for the broken terrain modifiers.

A possible problem with STEAM v1.06, for me, is that I am using a lot of mods, corrections and adjustments and the STEAM version might update without me knowing and wipe out some of these changes, I need to keep control of the game. [:)]
Attachments
ToFUnit.jpg
ToFUnit.jpg (149.05 KiB) Viewed 337 times
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
Post Reply

Return to “Time of Fury”