S/O Axis impulse number 4 (7th impulse)
The autumn rains come. Germany declares war on the Netherlands all the same, to the outraged shouts of the US citizens (+1 chit). The Dutch TRS sets up in Batavia, the CP in Guyana and Batavia, the rest of the Navy in Rotterdam and the INF in Amsterdam.
Germany : Land.
German units advance into the Netherlands, only to discover that the reduced supply range does not enable a good attack on Amsterdam. I decided NOT to attack, but threw the dice all the same to see what would have happened. Well, good that I did not attack, the Germans would have lost 2 corps, the Dutch none.
Italy : land. The Italians advance in Tunisia. Italy very nearly attack Nice, noticing their idle fleet in the Western Med, and have second thoughts when they remember the defensive shore bombardment that the French Fleet could provide. My computer screen if definitely too small.
Japan : since units are going to get flipped anyway, Japan marches GAR units into mountains. I feel uncomfortable for China
S/O Allied impulse number 4 (9th impulse)
Russia moves back 2 units towards the Manchurian border, and starts building their force in the North against Finland
China shuffles a few units to stop the worst gaps in their lines
The CW takes a naval and searches for the Italian Navy in Western Med.
First round : Only Italy finds with surprise, picks the 0 section and sinks a French Battleship. No Italian loss
Second and third rounds : Italy and the Allies find with the higher sea boxes. In the following gunnery duels, some French and Italian cruisers get sunk.
Fourth round : the Allies surprise the Italians (1 versus 9 for the search rolls), pick a surface fight and use all the surprise points to increase the losses inflicted upon the Italian Navy. In the previous rounds, Italy lost only cheap, weak cruisers. Not so any more. France looses another battleship and possibly another cruiser. Italy aborts the sea zone and curses its decision to pick up a fight in the first round instead of avoiding the fight. Now, North Africa and Sardinia are out of supply, the Italian Navy got a severe mauling and is reduced to a mere shadow of its former glory.
The CW also lands its MOT in Rotterdam (TRS return to base, flipped unit)
France chooses a land impulse and moves its North African INF towards the Italians in Tunisia.
S/O Axis impulse number 5 (11th impulse)
The sun comes back. Germany chooses a land impulse and attacks Amsterdam. The CW provides devensive shore bombardment and ground support, destroying the intercepting German FTR. Germany eliminates the Dutch INF but looses two units in the process, and gets flipped. German generals are concerned with the CW thorn in their side in Rotterdam. No way to eliminate it with flipped units, and if the Allies get the initiative next turn, the London MIL could very well reinforce the CW position.
Japan shuffles some troops. The situation in China is interesting. With many flipped units after the advance in the mountains during a rain impulse, Japan can't attack and does not dare to try and ooze around the Chinese. The Chinese also feel to weak to ooze around the Panaese, so there are only small line adjustments, each side hoping to entice the other one into making a mistake.
The Italians are sulking and belatedly remember their bomber. The ground strike out of France's FTR fails. A TER also conquers French Somaliland, the fast TER and the Italian INF take Tunis but flip in the process. The TER goes all the way to the mountains west of Tunis.
S/O Allied impulse number 5 (12th impulse)
The CW attacks in Egypt, with shore bombarment, and in Sardinia. Both combats are a success...
France advances its North African unit and attacks the Italian fast TER, also with shore bombarment, and eliminates it.
Red army units keep moving and railing North from the Rumanian border.
S/O Axis impulse number 6 (13th impulse)
More fair weather everywhere. Germany declares war on Belgium, hoping to get rid of the CW in Rotterdam and overrun 2 planes and a TRS with units newly arrived from Poland, and then that the turn will end (Italy and Japan pass). The CW takes control of Belgium.
Bad idea :
1- The attack rolls against Rotterdam and Liege both fail dismally (4 and 5 rolled, or such). Germany looses 3 units, the CW is still entreched in Rotterdam and one of the Belgain units in Liege survives !
2- The turn does not end. Rotten luck !
S/O Allied impulse number 6 (14th impulse)
The French army enters Belgium, attacks and eliminates a German INF on the Belgian resource with a +12 assault. France also attacks and eliminates the Italian INF in Tunisia (with shore bombardment)
The CW MECH from France advances and reinforces Antwerp. So, instead of having 1 CW stack behind rivers with the Royal Navy support, Germany now has two of them. And France got its army behind the river and in the forest. With a shorter line, at that. What more can go wrong ?
China surrounds a flipped Japanse INF and eliminaes it. Now, China finally got the gap it hoped for in the Japanese lines, with a CAV in range of flipped Japanese planes.
The turn STILL does not end.
S/O 39 Axis impulse number 7 (15th impulse)
Germany gets its slow units coming back from Poland closer to Belgium.
Japan moves a CAV to narrow the gap
The turn finally ends. And the USA get a chit for the Allied support to Belgium. The USA pick Chinese aircraft, Resources to CHina, resources to Western Allies and occupy Greenland and Iceland.
The S/O losses are displayed belw. I believe I have given a perfect example of how not to play with the Euro Axis. I won't give up right now though. The superior race must prevail against the plutocrats, and so on...
Best regards
