Movement Bias

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Lobster
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Movement Bias

Post by Lobster »

Would it be possible to allow scenario designers to change Movement Bias during a scenario through the event editor instead of just one time at the start of a scenario?

Better would be if Movement Bias could be adjusted during a scenario through the event editor for a unit or a formation. But the entire force at the very least would be very helpful.
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Curtis Lemay
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RE: Movement Bias

Post by Curtis Lemay »

ORIGINAL: Lobster

Would it be possible to allow scenario designers to change Movement Bias during a scenario through the event editor instead of just one time at the start of a scenario?

Better would be if Movement Bias could be adjusted during a scenario through the event editor for a unit or a formation. But the entire force at the very least would be very helpful.

Force Movement Bias can now be changed by event. And I forgot to put that in the What's New, too.
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Lobster
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RE: Movement Bias

Post by Lobster »

Cool, thanks. Woohoo. [&o]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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r6kunz
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RE: Movement Bias

Post by r6kunz »

great news- I have been wresting with that when there is a mid-game change in mobility.
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