Production question

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Commanderski
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Production question

Post by Commanderski »

In the Event log it says "Schweinfurt does not have enough resources for Heavy Industry". The facility is not damaged. Is there a way to increase the resources for it or is it more or less just for informational purposes in this case?
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Helpless
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RE: Production question

Post by Helpless »

It could be problem of logistics.
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whoofe
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RE: Production question

Post by whoofe »

ORIGINAL: Helpless

It could be problem of logistics.

such as...?

bombing resources in general?
rail interdiction around the factory? (or between resource production and the factory?)
bombing railyard/depots that are near the factory?

does any or all of those have an effect on the resources getting to factories?

anything else that can affect those logistics?

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Joel Billings
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RE: Production question

Post by Joel Billings »

Could be a shortage of rail capacity (railyards). Could be the rails are too congested. Could be not enough resources being created. You either don't have enough resources or they can't get to the right place (which means a rail issue).
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KWG
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RE: Production question

Post by KWG »

As Allies I believe bombing the railyards is the best way to "spread the pain".
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Denniss
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RE: Production question

Post by Denniss »

Too many synth fuel facts eating lots of resources and likely creating lots of rail traffic + the unwarranted 135% production modifier.
Some locations misplaced (Castrop-Rauxel, Blechhammer-N, Deschowitz, Kamen, Brüx), Buer location contains a medium sized fac which operated next to a coal mine (as most others did, AFAIR only Stettin was an exception from this) but no resource production present.
Blechhammer too large and by far too early on-map. On the other hand a large synth fac + coal mine is missing in Brüx
Some special plants like Benzol and alcohol refineries are represented as synth fuel facs. These should be on-map as they were frequently attacked by allies in 44 but I'm unsure how to properly model them. Have to dig through Fischer-Tropsch archive docs to get more data in this.
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KWG
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RE: Production question

Post by KWG »

ORIGINAL: Denniss

Too many synth fuel facts eating lots of resources and likely creating lots of rail traffic + the unwarranted 135% production modifier.
Some locations misplaced (Castrop-Rauxel, Blechhammer-N, Deschowitz, Kamen, Brüx), Buer location contains a medium sized fac which operated next to a coal mine (as most others did, AFAIR only Stettin was an exception from this) but no resource production present.
Blechhammer too large and by far too early on-map. On the other hand a large synth fac + coal mine is missing in Brüx
Some special plants like Benzol and alcohol refineries are represented as synth fuel facs. These should be on-map as they were frequently attacked by allies in 44 but I'm unsure how to properly model them. Have to dig through Fischer-Tropsch archive docs to get more data in this.


I had a Armenian Organic Chemistry Prof. that would go into a state of ecstasy when talking about the WW2 chemical wizardry of Germany. He said the German chemists had to play "catch up" with their own advancement. They would do the physical part of the chemistry then spend months figuring out the theory of what they had accomplished.
Iam reading a book right now about the chemist that kept the South going for the last 2 years of the Civil War by his chemical doctrines.

What do you do know about the potato fuel industry and was the worlds first operational jet fighter really ran on 'taters?
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Commanderski
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RE: Production question

Post by Commanderski »

Too many synth fuel facts eating lots of resources and likely creating lots of rail traffic + the unwarranted 135% production modifier.
Some locations misplaced (Castrop-Rauxel, Blechhammer-N, Deschowitz, Kamen, Brüx), Buer location contains a medium sized fac which operated next to a coal mine (as most others did, AFAIR only Stettin was an exception from this) but no resource production present.
Blechhammer too large and by far too early on-map. On the other hand a large synth fac + coal mine is missing in Brüx
Some special plants like Benzol and alcohol refineries are represented as synth fuel facs. These should be on-map as they were frequently attacked by allies in 44 but I'm unsure how to properly model them. Have to dig through Fischer-Tropsch archive docs to get more data in this.

That may be the case but I'll also check the rail yards and my Resource factories as they may have some affect on it as well. Lot's of things to check in this game...[:)]
Denniss
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RE: Production question

Post by Denniss »

I'm working on getting oil/fuel/synth fuel properly set up based on wartime and postwar docs. This is a myriad of documents and some even somewhat contradictory.
I've seen maps from several plants and those were placed close to rivers and rail lines but some lack at least a railyard point to reflect this (Wesseling, Ludwigshafen as examples). I assume inland ports wouldn't work (impossible? to trace routes via Major rivers, would require lots of additional data).
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cmunson
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RE: Production question

Post by cmunson »

Denniss, I appreciate the attention to detail. The Germans and Russians especially moved a lot of stuff by canal and river but I don't see how that would be easily modeled in the game unless you lowered the transport cost for resources so it doesn't ding your rail capacity so much.

I know y'all will think of something.
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RE: Production question

Post by Denniss »

Qick and dirty solution to get increased transport capacity is spamming railyards in locations with known larger river/canal harbors. No need for deeply developed inland naval interdiction model, simply bomb railyards to reduce transport capacity. One could even low-level depots for large harbors.
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