Hexdraw: is "4x Export" relevent for importing into FCRS?

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Xenomorph
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Hexdraw: is "4x Export" relevent for importing into FCRS?

Post by Xenomorph »

Hi all,

As the title refers, I believe the "4x export" in Hexdraw refers to the dpi for export to an image file. I'm not sure if FCRS requires that resolution in order to interpret the terrain, hexsides etc when you load the image into the editor. It's a bit limiting bc the FCRS game templates for hexdraw are set to 18mm/hex & this leaves you with a max of 64 columns in hexdraw if you want to maintain the ability for "4x export". My hope was to create a larger map that could be cropped down for gameplay depending on where you want your battle to be. Thanks for any thoughts! (And thanks too to all those who answered on other questions/threads I've had recently!)
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CapnDarwin
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RE: Hexdraw: is "4x Export" relevent for importing into FCRS?

Post by CapnDarwin »

Xenomorph, you can probably go down to 2x or maybe 1x as long as the hex edge to hex edge distance is the 64 pixels. We oversized the export on Hexdraw just for the look.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Xenomorph
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RE: Hexdraw: is "4x Export" relevent for importing into FCRS?

Post by Xenomorph »

Thx so much. That reminds me of another question tho. How wide in pixels do the hex "walls" themselves need to be? When I export a file and zoom in enuf to actually see individual pixels, the dark pixels that make up the hex walls themselves are a bit fuzzy at that zoom level. What I mean is that if, say, there are 3 dark hex wall pixels, the middle one is pretty dark but the 2 flanking ones are rather "fuzzy" (ie grey-ish). So am I counting 64 pixels between the fuzzy edges or between the middle dark ones? Maybe I'm doing something wrong and that question sounds silly but as it is at the moment, even though my hexes on the left side of the map seem to line up perfectly when imported into the editor, there's a slight overlap by the time you get over on the right. Thx again!
harry_vdk
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RE: Hexdraw: is "4x Export" relevent for importing into FCRS?

Post by harry_vdk »

Hi,

For a default mapsize of 20x15 I use the next values, if exported with 2x export. And the Hexdraw map have the default size.

convert map-in.png -crop 5689x4324+152+71 +repage -resize 2569x1952 map-out.png

convert is part of "ImageMagick" (http://www.imagemagick.org) very useful for this type of operations.





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CapnDarwin
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RE: Hexdraw: is "4x Export" relevent for importing into FCRS?

Post by CapnDarwin »

Thanks Harry!
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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WildCatNL
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RE: Hexdraw: is "4x Export" relevent for importing into FCRS?

Post by WildCatNL »

ORIGINAL: Xenomorph
Maybe I'm doing something wrong and that question sounds silly but as it is at the moment, even though my hexes on the left side of the map seem to line up perfectly when imported into the editor, there's a slight overlap by the time you get over on the right. Thx again!

This sound likes you have the scaling slightly off.If the error on the right is about 5 pixels, scale up or down by 0.2% ( 5px / 2569px, assuming a standard 46x30 hex map).

William
William
On Target Simulations LLC
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