Any chance of command layer......

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

Post Reply
Delaware
Posts: 237
Joined: Tue Aug 06, 2013 2:51 am

Any chance of command layer......

Post by Delaware »

any chance of , one day, adding the command decisions layer of Barbarossa to Case Blue? Would it require a complete rewrite?
User avatar
Vic
Posts: 9931
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Any chance of command layer......

Post by Vic »

Well I am very tempted to quote dumb and dumber here. You know the line where he says "So you are telling me there is a chance!!!"..

Or in other words: Don't count on it. It would be a major rewrite. And I would be tempted not to port it 1 to 1 anyway since the scope is quite different.

However the Case Blue rules and scale is going to be used as the base for the new default VR rules for the Community Project and we are strongly thinking of at some point in the future supplying libraries here that enable you to create a partly similar experience as in DC : Barbarossa.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Post Reply

Return to “Decisive Campaigns: Barbarossa”