duhh moment

Share your best strategies and tactics with other players by posting them here.

Moderator: Shannon V. OKeets

Post Reply
CanInf
Posts: 372
Joined: Tue Apr 08, 2014 4:31 pm

duhh moment

Post by CanInf »

Playing with "In the presence of the enemy" I only just realized you can have a fast sub make the 4 box fairly easily and use it as a scout for stuff in the lower boxes. Just do not commit the subs in the battle and the subs gets to stay around and scout round after round.
User avatar
paulderynck
Posts: 8505
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: duhh moment

Post by paulderynck »

If the sub doesn't commit to combat then potentially there will be no combat nor surprise benefit for its owner, so I must be missing how this is advantageous.
Paul
CanInf
Posts: 372
Joined: Tue Apr 08, 2014 4:31 pm

RE: duhh moment

Post by CanInf »

No, I am missing that the sub doesn't give a surprise bonus....
AlbertN
Posts: 4275
Joined: Tue Oct 05, 2010 3:44 pm
Location: Italy

RE: duhh moment

Post by AlbertN »

Submarines do not count for the Presence so to say.
It has to be an airplane or a surface combat ship. (Not sure of CP / TRS but I doubt so)
User avatar
Courtenay
Posts: 4396
Joined: Wed Nov 12, 2008 4:34 pm

RE: duhh moment

Post by Courtenay »

ORIGINAL: CanInf

No, I am missing that the sub doesn't give a surprise bonus....
In naval combat, surprise points are generated only by units that are in the combat. Thus if one side has units in the zero and the four boxes, does not find the enemy but the enemy finds them, and the enemy includes only the zero box, then the units in the four box make no difference to surprise. Thus whether the four box is included in the combat creates a difference of four surprise points. It took me a long time to get that straight.
I thought I knew how to play this game....
CanInf
Posts: 372
Joined: Tue Apr 08, 2014 4:31 pm

RE: duhh moment

Post by CanInf »

that is a very clear explanation thank you
Post Reply

Return to “The War Room”