1. It shouldn't be possible for a single fighter, no matter how good it is, to shoot down 8-17 planes.
This happens quite often with fighters vs fighter bombers. A single Me262 has shot down 17 P47's more times than I can remember. A single plane shouldn't be able to shoot down more than 4-5 enemy planes in one engagement.
2. No matter how many escort fighters I have around my bombers, they fail more often than not at stopping the intercepters. E.g 144 FW190's escorting 40 Ju88's. 22 Yak-9T's intercepting. 144 FW's vs 22 Yak's = 2/4 casualties. 17 Yak's attack the bombers. I agree that a small number of fighters can slip through and make a rush attack, but more often than not, they would be driven away by such a potent escort.
Weak airgroups should also be shot completely out of the sky now and then. 144 FW's vs 5 Yak's = 1/2 casualties. 2 Yak's attacking the bombers. Blæh!
It shouldn't be so that the smaller the number of intercepters, the harder it is to shoot them down. 8 groups of each 5 fighters is much more efficient at shooting down bombers than a single group of 40. This isn't realistic. The problem of coordination and numbers would render the small groups unefficient and easy pray for the escorts.
3. Multiple attacks on bomber groups: When a group of 20 fighters are attacking 3 groups of 20 bombers they attack each of them in turn!
If 20 fighters break throug the escort, then they can attack one of the bomber groups, not all of them. Ammo, timing, fuel and disorganization wouldn't allow them to hit more than one group.
The new patch for WIR fixes quite a few bugs....but none of them nearly bothers me as much as the anomalies in the aircombat engine.
Just take a look at how aircombat is solved in UV!
Hail to the king

