3D graphics Mod

Moderator: Jason Petho

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MausMan2
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3D graphics Mod

Post by MausMan2 »

So much more work to do on this. But I wanted to just get this out for testing and playing.
I still need to construct the ruins hex terrain - that's going to take thought to be convincing.
Also more work on hillsides is needed for both desert and Mediterranean terrain -and I've done nothing yet on the night terrain.
I'll name the zip files with a date <daymonthyear> as I post updates. For now I'm dropping it on:



unzip it into your mod folder \Matrix Games\Campaign Series Middle East\mods
then enable the mod called 'CSME 120515 3D MausMan Graphics'
I assume the game is being run at true color.

Bill

here's another screenshot example.



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Plodder
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RE: 3D graphics Mod

Post by Plodder »

Thats Gorgeous! Great work! [&o][&o][&o]

(BTW, if you want your screenshot to show in your post, click on the tick box next to "Embed picture in post")
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MausMan2
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RE: 3D graphics Mod

Post by MausMan2 »

thanks, right, I just noticed I sent it without the Embed option..
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Plodder
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RE: 3D graphics Mod

Post by Plodder »

You can actually edit your original post, and there's a dropdown in the attachment area that will embed it for you as well.
Gen. Montgomery: "Your men don't salute much."
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Crossroads
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RE: 3D graphics Mod

Post by Crossroads »

Thank you Maus Man for sharing your great work with us !!! [&o]

I will have a look at this later today, gotta run some errands first. Looks to be a good gaming day, today [:)]
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Warhorse
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RE: 3D graphics Mod

Post by Warhorse »

Hi Bill, just checked it out, nice work. Just an FYI, Des-Green Trees3, 4, 5d.bmp's, will need to have trees placed in the blank spots, to show forest where there are blank spots on the map now. Open a map in 2d, notice where forest are, switch to 3d and you will see it. I put trees in these three files for the official patch after we noticed this problem!
Mike Amos

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MausMan2
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RE: 3D graphics Mod

Post by MausMan2 »

got it. there will be quite a few of these, but will help me prioritize the clean-up.
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Warhorse
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RE: 3D graphics Mod

Post by Warhorse »

Not a problem, believe me, I'm VERY familiar with modding and the stuff that gets missed!!
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MausMan2
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RE: 3D graphics Mod

Post by MausMan2 »

this upload includes a few of the missing road path and other files.

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Jason Petho
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RE: 3D graphics Mod

Post by Jason Petho »

Thank you, this is great!!

Jason Petho
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Crossroads
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RE: 3D graphics Mod

Post by Crossroads »

ORIGINAL: Maus Man

this upload includes a few of the missing road path and other files.

https://drive.google.com/folderview?id= ... sp=sharing

Thank You Maus Man !!! [&o]

IDF closes in on Jenin (no unit bases)

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Crossroads
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RE: 3D graphics Mod

Post by Crossroads »

ORIGINAL: Crossroads

Thank You Maus Man !!! [&o]

IDF closes in on Jenin (no unit bases)

... and with alternate unit bases on:

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MausMan2
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RE: 3D graphics Mod

Post by MausMan2 »

Very nice Crossroads. good to see it all in action. I still need to get to all the bridges and touchup railroad. You know I never noticed until last weekend that there's no way to include industrial hexes in the desert terrain. I was looking forward to adding POL tank farms at some desert ports.

Welcome Jason, contribution to the cause, right?
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Jason Petho
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RE: 3D graphics Mod

Post by Jason Petho »

ORIGINAL: Maus Man

Very nice Crossroads. good to see it all in action. I still need to get to all the bridges and touchup railroad. You know I never noticed until last weekend that there's no way to include industrial hexes in the desert terrain. I was looking forward to adding POL tank farms at some desert ports.


Did you know you can add some destoyable POL tanks in the org and scenario editors?

ORIGINAL: Maus Man
Welcome Jason, contribution to the cause, right?

Heck yes! So exciting!!
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Crossroads
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RE: 3D graphics Mod

Post by Crossroads »

ORIGINAL: Maus Man

Very nice Crossroads. good to see it all in action. I still need to get to all the bridges and touchup railroad.

Ha, the work never stops does it [:D]

What a neat idea to put smoke in place after artillery shelling, instead of craters! From Into Africa:

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NefariousKoel
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RE: 3D graphics Mod

Post by NefariousKoel »

Haven't picked up CSME yet. But I just wanted to pop in and say that this is absolutely beautiful pixel art, Maus!

Superb job. [8D]

I think the game just went up a few notches on my Wishlist.
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Jason Petho
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RE: 3D graphics Mod

Post by Jason Petho »

ORIGINAL: NefariousKoel

Haven't picked up CSME yet. But I just wanted to pop in and say that this is absolutely beautiful pixel art, Maus!

Superb job. [8D]

I think the game just went up a few notches on my Wishlist.

+1!!
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MausMan2
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RE: 3D graphics Mod

Post by MausMan2 »

Thanks. right, the target graphic was replaced with a smoke, but craters should still be there. It's a little out of sequence to call artillery, have smoke from the strikes appear, then the actual fire, then it instantly all goes away. But I do like the feel of seeing more dust and smoke in the game. I did a similar thing for the assault target.

On the side, I've also played with the sound files to give the feel of distance (sadly lots of examples of this online with Syria and Ukraine) I was trying to get a delay of sound relative to the graphic artillery strikes..I know details.

I did just notice the other day that there are units for POL tanks, very cool to treat it like a unit.

I'm going to try to get my graphics for 3d East Front together in the next couple days.
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Crossroads
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RE: 3D graphics Mod

Post by Crossroads »

Desert and Med terrain looks really nice now. Do you happen to have the Medium and Light Bridge graphics available too? Everything else in scale the stock ones do stand out a bit...

Looking forward to EF terrain! And Snow! [:)]
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MausMan2
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RE: 3D graphics Mod

Post by MausMan2 »

Another weekend and time to make a little more progress. Built the bridges earlier in the week but have not posted yet. I'll see if I can get hillsides with roads/rail crossing and rubble together for another update.
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