Time Display

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RangerX3X
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Time Display

Post by RangerX3X »

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I am probably in the minority here but this is still somewhat of a struggle for me to quickly view this information and try to make a mental conversion between the time elapsed and the arrival time of reinforcements being in separate display formats.

I know 1:20 means one hour and twenty minutes (or 80 minutes) have elapsed in the scenario, however visually making the comparison to the 90 and 121 minute reinforcements in the schedule below always trips me up for some stupid reason.

Just a suggestion to consider for a tweak down the road: make both times in the same format, whatever that may be, if reasonably possible. An ability to toggle between formats would be awesome.

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CapnDarwin
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RE: Time Display

Post by CapnDarwin »

We want Rob to sort the list too. [;)]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
IronMikeGolf
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RE: Time Display

Post by IronMikeGolf »

I wonder if players might find it more helpful to display the time in terms of "Arriving in xx minutes" relative to the current time instead of "Arriving at xx minutes" of elapsed time from scenario start. Would it be helpful to also choose the sort order? Would showing an OB style with arrival times next to the units be useful?
Jeff
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RangerX3X
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RE: Time Display

Post by RangerX3X »

ORIGINAL: Iron Mike Golf

I wonder if players might find it more helpful to display the time in terms of "Arriving in xx minutes" relative to the current time instead of "Arriving at xx minutes" of elapsed time from scenario start. Would it be helpful to also choose the sort order? Would showing an OB style with arrival times next to the units be useful?
Arriving “in” would be useful as long as it updated as each minute ticked off during the turn/cycle resolution phase, otherwise go with arriving “at”. In either case all time stamps in that side panel should be in the same format for no other reason than convenience.

Choosing a sort order would be nice as well as it allows each player to tweak the game closer to how they want to see information displayed to them.
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