Surrendering?

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: WildCatNL, cbelva, IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian

Post Reply
User avatar
Baskaatje
Posts: 78
Joined: Sun Nov 03, 2002 2:30 am
Location: Haarlem, Holland

Surrendering?

Post by Baskaatje »

Is there a possibility units surrender when their position is hopeless?

In a recent game as WP (A time to dance) there was just one Humvee recce unit left (with only one vehicule) surrounded by units of T80's and BMP's. There were also two HQ's left, far north in the woods and unobserved by the WP.
The WP units failed to kill the Humvee recce unit (strangely enough) and I was wondering why it didn't surrender after two 23 minute periods of combat activity.
He who complains about the cost of knowledge, should look at the price of stupidity!
User avatar
Stimpak
Posts: 737
Joined: Sun Aug 23, 2015 4:07 pm
Location: BC, Canada

RE: Surrendering?

Post by Stimpak »

I assume that subunit surrenders are amalgamated under the "fallen out" status. Otherwise, it was a well-hidden Humvee [:D]
IronMikeGolf
Posts: 1077
Joined: Fri Mar 19, 2010 7:53 pm

RE: Surrendering?

Post by IronMikeGolf »

Surrender is not an action currently modeled. We are looking to add that in 2.1
Jeff
Sua Sponte
Post Reply

Return to “Flashpoint Campaigns Classic”