Retake Mount Hermon - 10/8/73 - DAR (solo vs. A/I)
Much as I enjoyed my recent PBEMs with fellow Dev Team member Crossroads (DARs of the battles recorded here and here), I still must say I prefer solo vs. A/I play. I don't like the stop-and-go, herky-jerky nature of PBEM play. I find it more satisfying, certainly more immersive, to play a game more or less continuously, through a long weekend, like what I have now. Yes, PBEM has its advantages, chief among them a more capable opponent. But solo play has its appeal too. Anyway, it's what I tend to like.
For this DAR, I have decided to play the scenario Retake Mount Hermon, Mount_Hermon_1973_1.scn. From the Scenario List section of the Game Manual (p. 133):

Although this scenario is listed as H2H, in my experience the Middle East A/I puts up a pretty good fight, especially as the defender. For this scenario, I will play the attacking Israeli Side A, with the A/I playing the defending Syrian Side B.
For more background, read the Second Battle of Mount Hermon. So as to preserve the element of surprise, I myself have not read the linked-to Wikipedia article, nor have I otherwise read up on the battle, much less played it before. I am going into this one blind!
From the in-game Scenario Information, it says the scenario is 20 day turns long (1-20[d]), Visibility is generally 8 (1-20[8]; note also that I am playing with the Variable Visibility optional rule toggled ON), the Weather is Light Fog. Scenario author is Huib Versloot.
Here is the opening situation (with Options > Hex Outlines toggled ON, also Display > Hex Contours toggled ON):

Note the three Objectives hexes, each worth 250 VPs. The Victory conditions for this scenario are:
[*]Major Defeat - 0
[*]Minor Defeat - 250
[*]Minor Victory - 600
[*]Major Victory - 750
Assuming more or less equal casualties (in terms of VPs), both sides, to avoid Minor Defeat I will need to take at least one of the Objectives hexes. To achieve Minor Victory, I will need to take another. To achieve Major Victory, I will likely need to take all three, else beat up on the Syrians majorly.
Obviously, this is heavily mountainous terrain. Here is the same scene, showing elevations (Display > Map Elevations (hot key '.') toggled ON, Options > Hex Outlines toggled OFF):

My (Israeli) forces, shown here in 3D, clustered around the Druze town of Majdal al-Shams:

I have two battalions of armored infantry and parachute infantry, transported by halftracks (APCs); some heavy machine guns (HMG); some battalion and brigade HQ and command elements; a single 155 mm howitzer (fixed behind Majdal al-Shams); and just two Sherman tanks. My force is highly mobile, but vulnerable, as APCs are easy prey to hard attacks.
The Israelis get no reinforcements in this scenario.
As you can see, I have opted to play with all Optional Rules toggled ON.
















