Divisional mish-mash

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Maudite
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Divisional mish-mash

Post by Maudite »

Is there any penalty to attaching British divisions to US corps? And vice-versa, and US to French, and Belgians to Canadian, etc...?

Searched manual and forums and couldn't find anything. I've been doing it and have not noticed any penalty.
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RedLancer
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RE: Divisional mish-mash

Post by RedLancer »

There is no penalty (we discussed it at length in development and decided a penalty was not required).
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KWG
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RE: Divisional mish-mash

Post by KWG »

That is one of the best things the Allied Commander can do!!!!!!!


I call it my "Common Force" strategy. No game penalties I know of. Was done to some degree in WW2. Those American support units help everyone and the British Assault Engineers are the best. To have not done it more is a failing of the Allies in WW2.




"A word was said - a mare is standing by the fence."
HMSWarspite
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RE: Divisional mish-mash

Post by HMSWarspite »

If you want to see historical examples of cross national commands, look at 5th Army. example 5th Army org for example. Thus entirely valid and reasonable to do this.
I have a cunning plan, My Lord
Maudite
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Joined: Sat Nov 16, 2013 2:00 pm
Location: United States

RE: Divisional mish-mash

Post by Maudite »

Thanks for the clarification. I agree that it is historical....to a degree. Naturally, players like me will abuse the hell out of it. [:'(]
HMSWarspite
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RE: Divisional mish-mash

Post by HMSWarspite »

I am really not sure there is a unhistorical aspect to this, at least within the likely advantageous limits a player would use. Unless you single mindedly cross attach for the sake of it, you are unlikely to do anything outside of likely possibilities. It is not as if you need to, or it gives an advantage...

I once raised the issue of corps attachments on the fly (attack as part of one corps, move a little, swap corps and attach as part of another, all in one turn, and possible in bulk). Much less realistic, and too flexible IMHO.
I have a cunning plan, My Lord
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