POW ?

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

POW ?

Post by nukkxx5058 »

I didn't notice if the game is modelling POWs ? I think it was an important part of the logistic during the war in the east.
Did I miss something of is there any reasons for the devs to avoid this (diffiult) aspect ?
Thanks
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lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: POW ?

Post by lancer »

Hi nukkxx,

You're right that they were a big issue. Generally not in a positive sense however. Lots of Dark Side of the War undertones.

There's a decision that deals with POW's but overall it is not taken into account.

Not a lot of fun to be hard from force marching starving POW's to the rear.

Cheers,
Cameron
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