Barbarossa has been updated to version 1.02g!

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

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Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

Barbarossa has been updated to version 1.02g!

Post by Daniele »

Hi everybody!

A new update is ready for Barbarossa and it brings tons of improvements!
Developers have truly worked hard to make the game better than ever as a lot of features have been added and enhanced!

Brace yourselves! Conquering Moscow has never been so immersive!

This update is very huge so don't miss to check the entire changelog below

You can download the patch from here

Change History v1.02g


Added
• Report showing all cards played during game for review purposes
• Report showing all decisions from previous turn to enable review
• Dynamic tool tips displayed in a different colour
• Page showing full breakdown of score & calculation of victory conditions at game end (PDF’s)
• (E) AI has improved algorithms to detect encirclement threats, opportunities and escape them more timely.
• (E) Faulty code causing rare AI crashes in special circumstances has been fixed.
• (E) Attempted to fix Korean/Japanese Windows with non-English language issue.

Changed
• K.K Rokossvky replaced as commander of 54th Army with Maj.Gen R.I Chepurin SS Panzer Div Reich renamed to SS Mot Div Reich
• % trigger chances of ‘Captured Trucks’ events lowered to spread them out more
• Add text to highlight Soviet Exhort Victory card is for Following turn only
• Pressure from Above decision trigger changed to take into account both ObdH and Hitler’s relationship levels (previously only Obdh).
• PP system overhauled and any negative amounts (eg. from theatre violations) now
subtract from any positive amounts and you can be left with zero PP
• Reverse sorting order on PG Summary report
• Updated Report Status! script to be faster
• Added GAR to minor Soviet garrison names
• Easy mode tweaked. There is now a 75% chance of any Soviet AI fortification not
appearing. The initial Soviet Shock penalty has been increased from 50 to 70% and tapers off at a slower rate of -5 per round instead of -10%
• Normal AI mode tweaked. There is now a 50% chance of any Soviet AI fortifications not appearing (previously they all did).
• Updated Map names to their correct form. River Neiman to Nieman, River Donetz to Donets, River Chopr to Choper, Pawlograd to Pavlograd, Kriwojrog to Krivirog,
Melitipol to Melitopol, Dunaburg to Daugavpils, Kurman to Dshankoi
• Soviet Reorganise card base cost increased from 15 to 20 PP
• Finnish HQ’s can no longer be evacuated by Air
• The loss of a German HQ will result in it being automatically resurrected the following turn but you’ll take a -30 PP hit as a result (doesn’t apply if HQ evacuated)
• Soviet Demand Power card cost increased from 30 to 40 PP
• Soviet Admit Crisis card cost increased from 10 to 15 PP
• Redid Soviet Reinforcement schedule for Central front (less bunched and more spread out over time) & updated briefing notes
• Pripet Marshes hexes 37:40, 32:42, 34:41, 31:45 are now alligator infested swamps
instead of plains.
• AGN starting line-up reconfigured. Memel territory expanded one hex.
• High and Extreme fatigue levels given dynamic tool tips in Daily Logs detailing units
affected and their current fatigue levels
• All Siege Artillery Messages now show in Aide de Camp report (apart from civilian casualties caused ones which are in the relevant Daily Theatre Log)
• Extra info on AP available for unit in unit selection popup for combat
• Hitler Interference can no longer occur on the first campaign turn
• Chief of Staff renamed (pool of ten possibles given more realistic names)
• Extent of Summer mud conditions (July) toned down

Fixed
• Captured fortification bug causing fortifications to disappear once taken fixed
• Fixed bug which was causing excessive Siege Artillery delays. Things will run smoother now.
• When all Soviet Marshals are used (pool empty) the relevant ‘change marshal’ cards are now properly disabled
• Replace Tsarist card now gives historical marshal type with Historical Option ON
• ‘Release Tsarist’ card renamed ‘Release Marshal’ & cost increase per use now working correctly.
• Release Marshal/Dismiss Marshal/Firing Squad! Soviet cards now disable properly once replacement pool of Marshals emptied & any PP’s refunded
• Couple of typos in end of game PDF’s
• Change SFT pic for German 50mm PAK ATG (was showing 37mm PAK)
• Rail Conversion bug where Mud conditions were being incorrectly reported
• Fixed several errors when PG HQ evacuated by air and awaiting redeployment
• Removed extra, misleading, text from Daily Log Game - Objectives
• Fixed a few inconsistencies when evacuating HQ’s by air
• Winter decision series bug preventing triggering under certain circumstances
• Minor bug preventing Soviet AI force being properly randomised at start (not if historical option chosen
• Corrected German texts throughout game;
Armeegruppe to Heeresgruppe, Panzergruppes to Panzergruppen, Nördwarts to Nord, Ostzone to Ostfront, Göebels to Goebbels, Von to von, Friekorps to Freikorps, Lastwagens to Lastwagen, herr to Herr, Reichsfuhrer to Reichsführer, hamplemann to Hamplemann, verrücht to verrückte, Aussentellen to Aussenstellen, Grossdeustchland to Groosdeutschland, GenLt. Pflugbebeil to Gen.Lt Pflugbeil
• Franz Halder demoted from Feldmarschall to Generaloberst (Gen.Oberst)
• Highlighted items like Kommandante = Oberbefehlshaber have been omitted as non german speakers would struggle here. It's also possible I missed a few outliers as there is a lot of text in the game.
• (E) PBEM++ specific bug preventing a number of german game functions from working correctly.
• Fixed yet another and hopefully last issue with the tooltips.
• Fixed some minor issues with the ?-mark tooltips
• Soviet Reinforcements (bottom tab and Change Orders card) properly sorted
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zakblood
Posts: 22754
Joined: Thu Oct 04, 2012 11:19 am

RE: Barbarossa has been updated to version 1.02g!

Post by zakblood »

thanks everyone for testing and developers for making it
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
hyland
Posts: 9
Joined: Mon Aug 18, 2014 3:31 am

RE: Barbarossa has been updated to version 1.02g!

Post by hyland »

Goood job!

I just bought this game, and And checked opening decision It really amazed me cuz it was way better than I expected!

now I can start with newer official version [:D]

I'm sooo lucky!

Thank you!!!!
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Michael T
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Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Barbarossa has been updated to version 1.02g!

Post by Michael T »

Thanks Vic @ Cameron, lots of great improvements and fixes here.
Speedysteve
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Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Barbarossa has been updated to version 1.02g!

Post by Speedysteve »

Thanks guys[8D]
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baloo7777
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Location: eastern CT

RE: Barbarossa has been updated to version 1.02g!

Post by baloo7777 »

Thanks Cameron and Vic!
JRR
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c00per
Posts: 59
Joined: Fri Nov 04, 2011 2:54 am

RE: Barbarossa has been updated to version 1.02g!

Post by c00per »

Thanks for the update team.
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FeurerKrieg
Posts: 3400
Joined: Wed Jun 15, 2005 8:43 pm
Location: Denver, CO

RE: Barbarossa has been updated to version 1.02g!

Post by FeurerKrieg »

Love it when I buy a game and just a few days later there is an update posted. Thanks guys!
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LordCucumber
Posts: 268
Joined: Sat May 17, 2003 4:38 am
Location: Holland

RE: Barbarossa has been updated to version 1.02g!

Post by LordCucumber »

Is the patch in any way backwards compatible with existing savegames? Will it affect them?
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Vic
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RE: Barbarossa has been updated to version 1.02g!

Post by Vic »

Backwards compatible as always.

All items listed with (E) will go immediately in effect, all the others (95%) will only kick in when you start a new game.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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pensfanvw
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Joined: Sat Jan 03, 2009 3:49 pm
Location: Owosso, MI.

RE: Barbarossa has been updated to version 1.02g!

Post by pensfanvw »

Thanks guys! Great support for a great game!

Alan
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Moltke71
Posts: 1246
Joined: Sat Sep 23, 2000 3:00 pm

RE: Barbarossa has been updated to version 1.02g!

Post by Moltke71 »

I installed this and the NGB.exe is dated 12/10/2015. Is this correct for 1.02g?
Jim Cobb
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Barbarossa has been updated to version 1.02g!

Post by lancer »

Hi Jim,

If you see 1.02g at the top left of the main splash screen you're good to go regardless of any file dates.

Cheers,
Cameron
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Moltke71
Posts: 1246
Joined: Sat Sep 23, 2000 3:00 pm

RE: Barbarossa has been updated to version 1.02g!

Post by Moltke71 »

Thanks but I posted in the wrong forum. I was looking at Wars of Napoleon. My bad.
Jim Cobb
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battlevonwar
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Joined: Thu Dec 22, 2011 3:17 am

RE: Barbarossa has been updated to version 1.02g!

Post by battlevonwar »

Good to hear
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