ORIGINAL: burroughs
I might want to restart - of all of the events presumably associated I have had two SBS wet insertions reported on both DZs, but no points awarded for either and no active teams on the ground ... er, in the water. Not that I had been expected that, but at LZ white I had an SAS team inserted and active at my command - they are supposed to move towards Douglas, but I would need to check the map off the game to send them there as there's nothing in sight on the map here. The rest of the choppers, including the one "spare" as there were six choppers and two DZs and three LZs returned on board without anything happening apart from two events firing and an entry into the DZ area reported. After that I pushed the time acceleration, nothing happened, but a lone Harrier shot down two Daggers and the Puccaras nailed two NGW warships as they were entering their station with me watching the events (not) firing and taking no notice of the rest.
So, the reports you are getting say something along the lines of "We're approaching DZ king, we'll need the helo to hover here for 5 minutes to get the boat in the water". Key words being approaching and hover for 5 minutes. If you hover the helo for 5 minutes a script is triggered to insert a RHIB in the water and clean up the ref points used for that insertion.
As for the teams at LZ Red, White and Blue; I'm thinking I might create a destination for them (as I have with OP Buckingham and Windsor for the teams that end up at LZ George and Elizabeth) and have them disappear when they arrive as they're not really much use once they've gotten ashore. The plan for the teams at Windsor and Buckingham is to overwatch the airfields, do BDA, etc.
ORIGINAL: burroughs
No information in the briefing regarding the two special operation choices whatsoever so I didn't use any in this attempt.Is it deliberate or needs tweaking? After all certain choices have potential outcome that can be predicted, but also end up with unexpected results.
Ah, yes. There is a bug that prevents me from adding a description at the moment and they were a late addition. I will add this to gameplay notes for the time being.
ORIGINAL: burroughs
What kind of human intelligence the U.S. might happen to have in the Falklands? That's a side question.
Click the button and you'll see [;)]
I had wanted to add more of a description of what these actions do, but there is a bug atm that makes the description data become the title after saving and re-opening the file, and I don't want to have 256 word titles if I need to call the title for scripts etc.
Another section for gameplay notes!
ORIGINAL: burroughs
You think I should restart with this version or want to check the events? I had two of them firing and I couldn't pinpoint for what action they were awarded - apart from that I had 10 or 15 point awarded for CAP overflights of Port Stanley, but that's another story.
Yes, there is an event that gives 5 points for each 20 minutes a SHAR is on station over the Falklands, as maintaining a SHAR CAP over the Falklands was a key component of the orders in the briefing. Another addition to the gameplay notes [:)]
Thanks for taking the time to test this scen, I really do appreciate the feedback and I'm sorry that I'd not explained things well enough for you to enjoy your first playthrough. I will have an updated and improved scenario, as well as some gameplay notes, posted before 2200Z.