Understanding German Replacements

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

Post Reply
User avatar
Steve110
Posts: 41
Joined: Sun Jan 31, 2016 5:53 am

Understanding German Replacements

Post by Steve110 »


Hi,

Just trying to get my head round how to manipulate the replacements settings for a specific purpose - so looking for advice.

After some daring advances which met some unexpectedly vicious counter-attacks (love the way the AI never seems to play the same btw) 2nd PZG is pretty beat up, with a couple of motorized inf divisions below half strength, and its only mid July!

I gather you can change the replacement settings at theatre, army AND Division level, but I'm hazy as to how to set each of these to super-charge replacements into 2nd PZG?

How would you adjust settings to prioritize and individual division within another army as well?

Any advice greatly appreciated!

cheers
steve
User avatar
KenchiSulla
Posts: 2963
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: Understanding German Replacements

Post by KenchiSulla »

Have you tried reading 6.1.17 on page 210. I could try to best it but to me it is very clear and pretty straightforward.

For your particular question page 212 is a must read...
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
Steve110
Posts: 41
Joined: Sun Jan 31, 2016 5:53 am

RE: Understanding German Replacements

Post by Steve110 »


Thanks for the reply.

I've read the manual section again and you're right, it does seem quite straightforward - really not sure why I couldn't get my head around it first time... must be getting old![8|]

Cheers
Steve
Post Reply

Return to “Decisive Campaigns: Barbarossa”