SS stugs

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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RCHarmon
Posts: 322
Joined: Wed Jan 19, 2011 2:41 am

SS stugs

Post by RCHarmon »

I have come back to this game and I have started to games. The one where I am Axis I have a question. Don't stugs drop in as tanks? I have 45 SS stugs now and the number just keeps climbing.
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Vic
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RE: SS stugs

Post by Vic »

Hi,

Well... it depends.. You say they are SS StuGs right? Do you have any SS units on map who are below their tank complement according to their TOE?
If not that explains.

Might be a good idea to create a new SS unit that needs StuGs/Tanks or throw your existing ones into battle since you have the reserves to send the replacements if losses are incurred.

Best wishes,
Vic
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RCHarmon
Posts: 322
Joined: Wed Jan 19, 2011 2:41 am

RE: SS stugs

Post by RCHarmon »

I am in a game again and have this problem again. 30 ss stugs at OKH. One SS Division has some, but not the other. They are both in need of tanks. What is also funny is that last turn my unit with the SS Stugs sent 1 back????

Anyway, what unit can I create to get these into the field?

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Vic
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RE: SS stugs

Post by Vic »

Hi RCH,

The Stugs replace the heavier medium tanks ( mkIV) , not the lighter (mk III).

A Stug can be sent back if a propper heavier medium tank (mkIV) becomes available.

If you don't want to keep the SS Stugs in reserve to replace casualties you'd have to create a new SS motorized division. But to get that up to strength you'll have to request more SS troops at high command using your action cards.

Best wishes,
Vic

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75Pak
Posts: 31
Joined: Wed Sep 20, 2017 9:30 pm

RE: SS stugs

Post by 75Pak »

I just modded the predefined SS Motorized Division with the sub-unit of the Panzer Regiment to include 20 Stugs so the tank unit of the Motorized Division will take 20 of the Stugs off of the hands of the OKH so I don't have a huge group of Stugs piling up at OKH.
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