Bomb unit mode

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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2gaulle
Posts: 323
Joined: Mon Feb 16, 2004 2:51 pm
Location: Montreal

Bomb unit mode

Post by 2gaulle »

is this mode useful ??
I have try to attack russian unit with this mode but the result each time look very low
thank
No idea
Posts: 495
Joined: Fri Jun 24, 2011 11:19 am

RE: Bomb unit mode

Post by No idea »

Even if you dont see relevant results of casualties, it seems it is useful to make elements from the unit you are bombing become fatigued and not participating in a possible coming battle. Basically, you shouldnt use bomb unit to kill enemy troops (because it kills very few of them). You should use it only if you are going to attack that unit in that same turn, as the bombing makes that units less combat effective, so, there are more chances to win the coming battle.
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: Bomb unit mode

Post by swkuh »

@no idea: indeed.

Factor named "disruption" is not presented in bombing results. Approach here is to attack several times with smallish sorties, but not sure if that's better than one large raid. Pelton and others might know.
Denniss
Posts: 9155
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: Bomb unit mode

Post by Denniss »

To disrupt something you hae to actuall hit something (disruption transformed into fatigue), does not really work with smallish raids. Those raids may only help in getting AAA ammo used-up so they may fire less on a later larger attack.
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