[imports] Woody Island, South China Sea

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blh42
Posts: 96
Joined: Wed Jul 10, 2013 4:40 pm

[imports] Woody Island, South China Sea

Post by blh42 »

Imports that reflects the recent news about China placing SAM's on disputed island.

Source: http://www.foxnews.com/world/2016/02/16 ... -move.html
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Dysta
Posts: 1909
Joined: Fri Aug 07, 2015 9:32 pm

RE: [imports] Woody Island, South China Sea

Post by Dysta »

Now all we need is a hand-drawn artificial coastline that covert sea surface to land, so we can place surface units and facilities easier.

I also have difficulty to make a group of assets for Hong Kong International Airport, as the island does not include the reclaimed area of it.
Rory Noonan
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Location: Brooklyn, NY

RE: [imports] Woody Island, South China Sea

Post by Rory Noonan »

Didn't the Dev's include a platform along the lines of 'mobile base' or something similar in response to this? Surely you could just add the appropriate sensors and mounts through the editor.

I would be more unhappy with the increase in system requirements for 'hand drawn artificial coastline' than I would be pleased with the ability to do so.
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Rudd
Posts: 468
Joined: Wed Jul 10, 2013 10:34 am

RE: [imports] Woody Island, South China Sea

Post by Rudd »

ORIGINAL: blh42

Imports that reflects the recent news about China placing SAM's on disputed island.

Source: http://www.foxnews.com/world/2016/02/16 ... -move.html
Looks like there's 8 launchers, maybe should use #1276
Image

There's is also a 6 spot AAA, with 2, possibly 3 Type 90s and 2-4 Type 65s at 16.838702°, 112.331493°
Now all we need is a hand-drawn artificial coastline that covert sea surface to land, so we can place surface units and facilities easier.

I also have difficulty to make a group of assets for Hong Kong International Airport, as the island does not include the reclaimed area of it.
I haven't tried but I wonder if you make an import file with the units on "Command land", and the creator of it also writes a copy and paste Lua script, to move them to there correct coordinates.
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Dysta
Posts: 1909
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RE: [imports] Woody Island, South China Sea

Post by Dysta »

I know this idea is still far-fetched for now, but I start to feel annoyed to drag surface units/facilities from land to 'sea' (reclaimed area IRL) every time when added.

Besides, ship can still operate past it, so I also need to specifically draw a restricted zone with reference points to imitate the land, but then the air unit will not past through it either.

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