First turn after mud

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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SunTsu
Posts: 56
Joined: Sat Jun 29, 2013 7:05 am

First turn after mud

Post by SunTsu »

My appreciated generals [:)]

Is it true that the russians are weaker the first turn after mud? Once a german player told me they fight under mud conditions while the germans fight their first clear turn after mud - which is not true. But niw he thinks they need more time (one ore two turns) to recover after mud conditions and are weaker because of this. Is that true and how do you cope with that?
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morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: First turn after mud

Post by morvael »

To an extent that may be true. During mud supply and replacements to most units are reduced because of higher MP costs (in case your units do not sit on working rail). So Germans benefit first from the lack of mud during their logistics phase, while Soviets have to wait for them after the German finish their turn. Of course CV is no longer affected for both sides from the start.
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