Part 2 of Using the Tigers on the Hunt Editor 2pm EST Monday Feb 22nd

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

Part 2 of Using the Tigers on the Hunt Editor 2pm EST Monday Feb 22nd

Post by idjester »

We are going to be doing our second live steam for you guys on using the Tigers on the Hunt editor this coming Monday Feb 22nd at 2:00 EST.

In the first part we showed you how to create/edit/organize/name your own maps. Then we started putting together our very own scenario.
We have the brave British forces trying to secure a French town from the German SS. Their main objectives are to takeover the SS headquarters
and also free some French prisoners from another building. Their side mission is to find some lost supplies and also find the German maps
located in another building.

In our next live stream, we will finish building this scenario and show you how to add support weapons, ordanance, and name/save your scenario
as well as how to create the opening scenario text.

Time permitted we will start to actually play this scenario as the British forces.

Join us on my main twitch channel---- twitch.tv/idjester
I will be live broadcasting every night some Tigers on the Hunt on my channel from about 8-9 or 9-10 PM EST until the full release date of Feb 25th.
If you miss any of these live streams you can watch them later by looking at my past broadcasts. This is my main twitch channel and is different
than the last live stream channel so make sure you subscribe so you get an email when we go live.

If you missed the previous live steam you can watch a copy of it here:

https://www.youtube.com/watch?v=YEnzVKvgH40

See you all then..

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