Note that there were only 3 mixed flak units in the 3 units I bombed (one per unit). If these German units had more flak than I suspect the differences in attacking from different altitudes would be even more pronounced. Also note that attacks from high altitude are more prone to be intercepted by enemy fighters. So if there are a lot of German fighters in the area and the units being bombed do not have very much flak, you might still be better off bombing from a low altitude. I like this as it may enourage the German player to stop pulling every single fighter back to Germany to be used against the SBs.
Of course, using your FBs for unit bombing means they can't be used for interdiction. But the good news is that my tests indicate that these high altitude attacks work just as well for interdiction. So no more losing 100s of FBs every turn to flak.
I have tried these high altitude FB attacks the last couple turns in my game with Liquid Sky with good results. But doing so has now made me feel guilty. Is this WAD or am I taking advantage (ie exploiting) a loop hole in the game design? I can see why attacking at high speed (ie diving) from high altitude would reduce flak losses. But at 30,000' would the FBs even be able to see targets in the first place? And wouldn't they have to dive into the flak so they would at least take a few more losses and damage? Also (and more importantly) what if QBall reads this in the game we are playing where I am the Germans and starts using this tactic on me? And finally, I couldn't have been the first player to figure this out am I?
