Routing Bug?

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

Routing Bug?

Post by Gerry4321 »

Seen this a few times. Imagine 2 hexes, X and Y, on the same row. Unit routs to X and then Y but then moves back to X.

Just wondering is this right.
kylania
Posts: 155
Joined: Fri Jan 02, 2015 3:42 pm
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RE: Routing Bug?

Post by kylania »

I saw that tonight too.
Gerry4321
Posts: 891
Joined: Mon Mar 24, 2003 2:40 am

RE: Routing Bug?

Post by Gerry4321 »

It's very bad now. Playing Tutorial 3 as the Amis and some broken German units, which have already routed to a Woods hex, leave the Woods hex and going into the clear hex next to it, then return to the Woods hex.
Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Routing Bug?

Post by Paullus »

I think Peter will look into this. I might be down to how the AI checks best possible rout, path, avoiding interdiction etc.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
MikeMarchant_ssl
Posts: 80
Joined: Fri Feb 26, 2016 9:36 am

RE: Routing Bug?

Post by MikeMarchant_ssl »

Yes, this happens a lot in all of the scenarios I've played so far.

It is a bit of a chore having to click the button over and over as the enemy's routing units move back and forth between the same two hexes.


Best Wishes

Mike
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