Interesting DC Behavior

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

Post Reply
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

Interesting DC Behavior

Post by Gerry4321 »

American unit placed a DC but then I broke the unit so it did not go off. But it was then returned to the American unit so I guess they could try again next turn.

Maybe in ASL it was eliminated at this point but I cannot remember for sure.
MikeMarchant_ssl
Posts: 80
Joined: Fri Feb 26, 2016 9:36 am

RE: Interesting DC Behavior

Post by MikeMarchant_ssl »

This has happened to me too, and at first I thought it odd that a broken unit could crawl back out into the street, under fire, to recover their demolition charge, but then realised that wasn't what was happening. I suspect the unit was broken as they were making the attempt to place the DC and never succeeded, so although the game made it look as though the DC was placed this was simply recording the attempt to place it, the DC never in fact got placed and so remained with the unit.

I did find it a little odd that in the new scenario (The Tractor Works), as the Germans, I placed (I think) 3 DCs which did manage to detonate successfully, but no damage was done to the Russian units in the hexes they were placed (a stone building in all cases). I didn't know whether this was something wrong with the game or simply bad luck.


Best Wishes

Mike
User avatar
Peter Fisla
Posts: 2587
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Interesting DC Behavior

Post by Peter Fisla »

ORIGINAL: Gerry

American unit placed a DC but then I broke the unit so it did not go off. But it was then returned to the American unit so I guess they could try again next turn.

That is the correct behaviour
User avatar
Peter Fisla
Posts: 2587
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Interesting DC Behavior

Post by Peter Fisla »

ORIGINAL: MikeMarchant_ssl

This has happened to me too, and at first I thought it odd that a broken unit could crawl back out into the street, under fire, to recover their demolition charge, but then realised that wasn't what was happening. I suspect the unit was broken as they were making the attempt to place the DC and never succeeded, so although the game made it look as though the DC was placed this was simply recording the attempt to place it, the DC never in fact got placed and so remained with the unit.

I did find it a little odd that in the new scenario (The Tractor Works), as the Germans, I placed (I think) 3 DCs which did manage to detonate successfully, but no damage was done to the Russian units in the hexes they were placed (a stone building in all cases). I didn't know whether this was something wrong with the game or simply bad luck.


Best Wishes

Mike

Just a bad luck
User avatar
blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

RE: Interesting DC Behavior

Post by blackcloud6 »

American unit placed a DC but then I broke the unit so it did not go off. But it was then returned to the American unit so I guess they could try again next turn.

That is just how it works in ASL.
Bulldog1
Posts: 63
Joined: Wed Nov 15, 2006 5:40 am

RE: Interesting DC Behavior

Post by Bulldog1 »

Mike,

If it was my Tractor Works scenario. The Factory was Fortified. That might help explain it.
I do not know how much more defense we get for a fortification VS stone building. Maybe Peter can share that info.
Ed
MikeMarchant_ssl
Posts: 80
Joined: Fri Feb 26, 2016 9:36 am

RE: Interesting DC Behavior

Post by MikeMarchant_ssl »

Ah, thanks Bulldog, that explains it then.

Fantastic scenario, by the way. I have been working my way through the scenarios which came with the game, and I was intending to leave the user created ones until I had finishes all the 'official' ones, but when I saw 'Guards Counter Attack' and 'The Tractor Works' I couldn't resist and had to play them straight away. What a wonderful nostalgia trip, going back to the days of Squad Leader. I can't thank you enough.


Best Wishes

Mike
Bulldog1
Posts: 63
Joined: Wed Nov 15, 2006 5:40 am

RE: Interesting DC Behavior

Post by Bulldog1 »

Your Welcome. It was a fun bringing them back to life for a computer game based on ASL. Something I thought would never see in my lifetime.
User avatar
Peter Fisla
Posts: 2587
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Interesting DC Behavior

Post by Peter Fisla »

As in ASL, attacking/conquering fortified building location is a tough nut to crack. A DC alone might not be enought to do the trick. If the defender is in good order, the attacking units cannot advanced into this hex.
Post Reply

Return to “Tigers on the Hunt”