Possible Bug for Fire Range

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snowbird
Posts: 75
Joined: Sun Feb 28, 2016 5:30 pm

Possible Bug for Fire Range

Post by snowbird »

When the Fire Range is toggled, I have noticed that the support weapons show the large dots for normal range and smaller dots for long range fire. For example, a LMG would show 8 large dots from hexes 1 - 8 and smaller dots from 9 - 16.

Infantry counters are not using the same method although allowing firing at up to double the normal range is allowed. For example, a German Waffen $$ unit has a normal fire range of 5 hexes which is represented by dots out to 5 hexes. The dots for hexes 6 - 10 are not shown even though you can fire up to 10 hexes away at a unit (likely at 1/2 the firepower). Dots representing long range fire for the infantry counters should be displayed.

Thanks
Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Possible Bug for Fire Range

Post by Paullus »

Great snowbird. Added to the list
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
snowbird
Posts: 75
Joined: Sun Feb 28, 2016 5:30 pm

RE: Possible Bug for Fire Range

Post by snowbird »

Noticed another bug related to my first post. Was attempting to fire an American bazooka (range of 4). When the Fire Range is toggled, the game shows the large dots for normal range (up to 4 hexes) and smaller dots (up to 8 hexes) for long range fire. I am unable to fire beyond 4 hexes. I don't think the bazooka is meant to have long range fire. Other support weapons incapable of long range fire (other than LMG, MMG, HMG) may exhibit the same behavior.
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