The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Rory Noonan
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by Rory Noonan »

Looks great, can't wait!
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Primarchx
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by Primarchx »

Great balls of fire! Looks awesome. Now we can match weapon employment doctrine to crew quality to really put character on our forces.

One question - I see for Joker there is 70%, 75% and 80% above BINGO. I'd rather see a 15% - giving you 10, 15, 20, 25 and 30 percent, which will all likely be used much more than 70, 75 and 80 percent.
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Dysta
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by Dysta »

Does the Unit/Side proficiency affect the effectiveness of RoE, as well?
cns180784
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by cns180784 »

Fantastic also the new improvements to A2AR look great. On top of those i see some other things not mentioned in those two posts on 1.11, thats' jettison ordnance, and new ASW options.
anxiousbob
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by anxiousbob »

Jettison Ordinance! Every feature I ever hoped for when I first bought in at version 1.05 is in now! Incredible!
cns180784
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by cns180784 »

Yep its fantastic, and when the advanced strike planner arrives i think we'll all have died and gone to heaven lol.
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Dide
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by Dide »

Wonderful!!!! [:D]
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michaelm75au
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by michaelm75au »

When this is released, some care needs to be taken, and proper understanding of what each level really means. Take the time to understand what each condition means before just jumping in ..[:D]
Michael
Nightwatch
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by Nightwatch »

Looks great.

Does the Fuel State RTB selection include an ignore RTB option?

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AlGrant
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by AlGrant »

Awesome !

Quick question regarding fuel states.
With the extra level of player control over what happens at a given fuel state, will there be any choices/control over fuel state for when an aircraft head off to refuel from the nearest tanker?
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ComDev
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by ComDev »

ORIGINAL: Nightwatch

Looks great.

Does the Fuel State RTB selection include an ignore RTB option?

Yes, see the last screenshot [8D]
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ComDev
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by ComDev »

ORIGINAL: AlGrant

Awesome !

Quick question regarding fuel states.
With the extra level of player control over what happens at a given fuel state, will there be any choices/control over fuel state for when an aircraft head off to refuel from the nearest tanker?

Yes, that will be covered in the next announcement: Air-to-air refuelling improvements.

[:D]
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ComDev
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by ComDev »

ORIGINAL: Primarchx

Great balls of fire! Looks awesome. Now we can match weapon employment doctrine to crew quality to really put character on our forces.

One question - I see for Joker there is 70%, 75% and 80% above BINGO. I'd rather see a 15% - giving you 10, 15, 20, 25 and 30 percent, which will all likely be used much more than 70, 75 and 80 percent.

My experience is that you'll rarely need very high resolution. Typically quarters of overall Mission Fuel qty (25%, 50%, 75%) but we also added tens (10%, 20%...) although these will probably not be used much. Having even finer-grained scale might be pointless as you'll be talking about tiny amounts of fuel.

Anyway we'll let you all play around with the new stuff and see what needs to be done. If any [8D]
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AlGrant
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by AlGrant »

Thanks
Yes, that will be covered in the next announcement: Air-to-air refuelling improvements.
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Dysta
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by Dysta »

Looks like an 'inexperienced' and 'elite' pilot/crews will not breaking those limited engagement, role and fuel rules, either.

Just thinking what if the AI had broke them.
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Primarchx
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by Primarchx »

ORIGINAL: AlGrant

Thanks
Yes, that will be covered in the next announcement: Air-to-air refuelling improvements.
The Dev team that just keeps on giving!

Amazing, isn't it?
skjold89
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by skjold89 »

Great changes, great support. Cheers.
Beckles
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RE: The great leaps of v1.11: Winchester, Shotgun, Bingo, Joker and Chicken

Post by Beckles »

ORIGINAL: cns180784

Yep its fantastic, and when the advanced strike planner arrives i think we'll all have died and gone to heaven lol.
That would really warrant a version 2.0 ... I like to save money as much as the next person, I applaud you guys for your work, but it sure seems like you need to do a version 2.0 to make us customers pay for some of these significant added features. ;)
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