2.0.11.2 Open Beta Released!!!

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian, WildCatNL, cbelva

User avatar
CapnDarwin
Posts: 9515
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

Grab it while it's hot! Please read the included What's New PDF to see all the fixes, enhancements and additions made for this release.

You can find the file here on our Website: http://www.ontargetsimulations.com/?page_id=28

The package will go to Matrix for Steam Beta and Members Club downloads on Monday the 14th.

Enjoy the show!! [X(]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
Stimpak
Posts: 737
Joined: Sun Aug 23, 2015 4:07 pm
Location: BC, Canada

RE: 2.0.11.2 Open Beta Released!!!

Post by Stimpak »

Didn't exactly catch the helo bug fix. Was it referring to the computer player's handling of the heloes, or the helo's unit AI going defensive? I did note in 2.0.11.1 that my hinds were rather reluctant to shoot at anything.
User avatar
CapnDarwin
Posts: 9515
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

AI aggression, objective selection, standoff range and pathing to objective all got an overhaul for improved play.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
JohnOsb
Posts: 245
Joined: Thu Dec 18, 2014 8:35 pm
Location: Colorado Sprins, CO

RE: 2.0.11.2 Open Beta Released!!!

Post by JohnOsb »

The maps are nice that is added with this beta.
User avatar
CapnDarwin
Posts: 9515
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

William working some overtime! [&o][&o]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
Stimpak
Posts: 737
Joined: Sun Aug 23, 2015 4:07 pm
Location: BC, Canada

RE: 2.0.11.2 Open Beta Released!!!

Post by Stimpak »

I'm noting a lot smoother performance in this version.

One (annoying) bug spotted causes a unit to display the "You must stay within your setup boundaries" error message to appear when a unit is simply selected, even if it's deep within it's setup boundary.
Units are still very squishy. I'm not sure what's causing this, the only suspects are the LoS bug fix (Which, according to the manual, was only stopping attacks that shouldn't happen from occuring) or the HEAT change. In versions up to 2.0.10, shots that would kill maybe 2-3 tanks are now wiping out 7-8, in the same respective conditions. Soviet tanks also seem to fire their ATGMs less often.

From 2.0.11.1, Helicopters seem to behave appropriately and have remembered how to operate their weapons now.
clodhellmer
Posts: 20
Joined: Fri Nov 21, 2014 12:32 pm

RE: 2.0.11.2 Open Beta Released!!!

Post by clodhellmer »

SAme for me, Stimpak. Playing my Hells crossroad scenario with the new patch. My brits killed with a platoon between 3 and seven tanks per volley. But i think the stacking bug is gone.
User avatar
CapnDarwin
Posts: 9515
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

Stimpak, noted on the message thing. I'll pass that to Rob and see if we can fix that before the official release of things in a few weeks. As for squishiness, probably going to see that for both sides in the 2000-5000m range with the bugs out of the code that left kills in that range for direct fire in the weeds and it should have been much better (up closer of course). ATGMs from tanks has not been touched, but the AI may now see a good chance to use its gun and take that shot over a missile launch (again from the close end of the long range spectrum). Helos and even attacking ground units should be pathing better now.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
Rincovsk
Posts: 66
Joined: Sun Mar 13, 2016 1:41 am

RE: 2.0.11.2 Open Beta Released!!!

Post by Rincovsk »

Capn Darwin, same for me as well regarding the squishiness thing. I do play mostly with WP, so I can say I can feel it. I am glad that the Hinds crew did some weapons fire training and snap check drills for 11.1 version and are again able to give some headache to NATO units...:)!
Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: 2.0.11.2 Open Beta Released!!!

Post by Lowlaner2012 »

I usually play as NATO and felt that before Soviet tanks were to hard to kill, even although they were in the open and I was dug in and in good cover, they tended to wipe me out, gameplay seems much more balanced now, and the hinds are scary, just like they are supposed to be :-)


Good job on the patch guys.
clodhellmer
Posts: 20
Joined: Fri Nov 21, 2014 12:32 pm

RE: 2.0.11.2 Open Beta Released!!!

Post by clodhellmer »

I noticed that my HQ are more often under art fire. I have to move them quit a lot. Same for my platoons. Sometimes they have been hit by art without being in contact with the enemy. But I noticed that the counter art are firing a lot of missions too. Is it possible to see how good the counter art mission was? Losses or anything like that? And also no more stacking! Good Job, guys!
User avatar
JohnOsb
Posts: 245
Joined: Thu Dec 18, 2014 8:35 pm
Location: Colorado Sprins, CO

RE: 2.0.11.2 Open Beta Released!!!

Post by JohnOsb »

I noticed that as well, when the HQs is in a hold posture, arty seems to be more then when in a screen mode.
User avatar
RangerX3X
Posts: 399
Joined: Tue Nov 20, 2007 11:26 pm
Location: Jacksonville, FL USA
Contact:

RE: 2.0.11.2 Open Beta Released!!!

Post by RangerX3X »

Just a quick observation regarding the beta on Steam: you have the following posted on the OTS website “If you are not comfortable with unzipping files to overwrite existing files (especially with the Steam version of the game)…”

That was not my experience. With Steam if you right click the game in your Library and then select Properties, on the BETAS tab if you change the drop down to Beta - Open Beta and select OK (I didn’t have to enter a code).

The game will update to the beta install and once the download is complete, the game launches as 2.0.11.1BS. There was nothing that needed to be unzipped (at least what was visible to me).
Image
User avatar
CapnDarwin
Posts: 9515
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

RangerX3X, that statement was for those wanting to use the download from our site to do it manually. If you were doing the Beta on Steam, Steam automatically loads the files. The will be the same with Beta 11.2 that Matrix will be getting up some time this week on Steam and the Members Club.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
Rincovsk
Posts: 66
Joined: Sun Mar 13, 2016 1:41 am

RE: 2.0.11.2 Open Beta Released!!!

Post by Rincovsk »

[:D] No really complaints here from my side. This game is getting better and better. Indeed a great job and effort from the devs. Squishy and all, for me, means more careful thinking, more challenge and more fun as a WP player. The bear fears no one! [:D] Cheers.
markcab
Posts: 54
Joined: Sun Nov 15, 2015 1:50 am

RE: 2.0.11.2 Open Beta Released!!!

Post by markcab »

Patch increasing the accuracy of long range shots? Hell, I figured the opposite would happen. I've seen 4.5km shots being made regularly!
User avatar
CapnDarwin
Posts: 9515
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

The fix had to do with direct fire attacks. ATGMs and other systems were fine. In some cases it was less of an issue with NATO units as the superior fire control could adjust the "effective" range of the shot out of the black hole. The bigger impact of the fix is giving the Soviets and other platforms the correct hit curves across the entire shooting range.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
Stimpak
Posts: 737
Joined: Sun Aug 23, 2015 4:07 pm
Location: BC, Canada

RE: 2.0.11.2 Open Beta Released!!!

Post by Stimpak »

Soviet units suffer somewhat more casualties at range and otherwise are unchanged.

Things get wacky in close however.
During one alarming test, I sent a battalion of T-80Us at default settings versus a single M1A1 company at default settings. Both sides were inside forest (90% cover), Americans screening versus T-80Us assaulting.
The M1A1 HQ, with 2 Abrams, wiped out the entire T-80U company (TD, so 10) in a single volley. All T-80Us were recorded as "Fallen out".
Another T-80U company suffered 7 losses on the initial volley against an M1A1 platoon, 3 destroyed and 4 fallen out.
The automatic 70% game ender kicked in not long after, giving the Americans a 79% rating. The Soviets only claimed 4 Tanks and an M113A1.

Mechanized Infantry units seem to suffer the most. I've witnessed a few occasions where a single volley of either Tank fire or Artillery would destroy all 13 BMP-2s of an MRC.

I'm not sure exactly what is going on here. Assuming each "Fire line" represents a single volley, then shouldn't 4 tank guns only claim a maximum of 4 kills? Perhaps what's occuring is that the amount of units being destroyed is alright, but more are falling out than usual. It would seem that the HE from the Abrams' guns (And MGs) could be causing the extra fall-outs. I don't mean to sound like a whiner here, but something seems off.
User avatar
Rincovsk
Posts: 66
Joined: Sun Mar 13, 2016 1:41 am

RE: 2.0.11.2 Open Beta Released!!!

Post by Rincovsk »

Interesting points stimpak...I have to agree with your suspicion. I will try to do some tests myself as well.
User avatar
CapnDarwin
Posts: 9515
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: 2.0.11.2 Open Beta Released!!!

Post by CapnDarwin »

Stimpak, do you have the scenario file for the 2 tanks killing 10 in a single shot? That should not happen. Ever. Let me know.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Post Reply

Return to “Flashpoint Campaigns Classic”