ORIGINAL: mikmyk
There performance drawback isn't as obvious as it once was. New builds have lots of stuff in it to improve performance.
We have imports for most major airbases and airport now and its only a click or two more to add them.
Use the single unit bases for units that won't be hit.
Mike
Yep, true, already noticed increased performance, good work. Seriously, by the day, you guys, rock.
Might as well do what you suggest, "play" a little bit more and convert/tweak mission (as B52H also suggest) to better suit our/my need.
That also includes a little bit wet-work by scen edit , ah well, nothing comes easy. So darn true
Seriously, need for vulnerable single unit airbase actually came in a need to convert some scenarios to whole different story but
without too much hassle. (add new airbase, transfer squadrons, delete old one, tweak some settings...)
--which by the way could be a little simplified in the future
And to play scenario designed for one way, in a whole different style, what if "scenario". Which CMANO mostly it is, possibilities are
almost endless, even if designers choice is "It is meant to be played" , but that CMANO isn't . Right?
There is goal in mission, how to reach it is matter of, "style"?

I guess we'll agree all along.
Thanks
ORIGINAL: B52H
In the scenario, the air bases were made into single-units because having too many multi-unit air bases would negatively effect the game speed. I am rebuilding myu scenarios and making them into much smaller scenarios with multi-unit air bases. In the meantime, the MW-1 equipped Tornadoes will serve as "decoration." However, to solve the problem of unused Mk82 and Mk84, play the scenario in editor mode and add armored and mechanized units on both sides to simulate tank battles to provide air support.
B52H
Hehe, neverending story. But seriosly, dude, you gave nato side 4 patriots, and RedRuskies have ~40xSa-10's. Mmmm a little bit unrealistic.
Played it through carefully like a long distance chess match, 3 days, lots of casualties both sides.
That is the problem with good mission design all along, "decoration".
You must know your tools before using them, and only one way to find out how to use them, is by using them.
Nevertheless, even yet incomplete, but, good scenario, tough one, reminds on "holy grail:)" - "Red Storm Rising".
Cheers