Advance Phase
Moderators: Paullus, Peter Fisla
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
Advance Phase
Gents-
Is an infantry unit able, during the Advance Phase, to advance into a hex occupied by an enemy AFV to initiate close combat?
Have spent today rereading the rules (carefully!); but have been unable to do so in the Tutorial scenarios and the "With a Little Help from the StuG's" Stalingrad scenario. It is always possible that I am doing something wrong, Operator Error...
Awesome game, and fast moving- very enjoyable as a ASL fanatic.
Thank You all for your help.
Mac
Is an infantry unit able, during the Advance Phase, to advance into a hex occupied by an enemy AFV to initiate close combat?
Have spent today rereading the rules (carefully!); but have been unable to do so in the Tutorial scenarios and the "With a Little Help from the StuG's" Stalingrad scenario. It is always possible that I am doing something wrong, Operator Error...
Awesome game, and fast moving- very enjoyable as a ASL fanatic.
Thank You all for your help.
Mac
LAV-25 2147
RE: Advance Phase
Yes they can, but they must pass what's called a PAATC check against their morale level. If they fail, they will be Pinned. It sometimes helps to have a leader with the squad, also. Of course, you probably know all this as an ASL fanatic, but just in case. [:)]
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Advance Phase
ORIGINAL: okiefire_ssl
Yes they can, but they must pass what's called a PAATC check against their morale level. If they fail, they will be Pinned. It sometimes helps to have a leader with the squad, also. Of course, you probably know all this as an ASL fanatic, but just in case. [:)]
okiefire-
You are absolutely correct; I had forgotten about the PAATC (although I do not recall the unit Pinning- but was not looking for that result).
Last time I reread the rules and intensely played (solitaire, VASL) ASL was in 2007- 2009. Have the rules preserved in plastic sleeves in several binders. Am using the VASL ASL mod (for TotH)- which (as with the other ASL mods) is an excellent mod.
Am so delighted to have a computer simulation that stays very close to the original; and have absolute confidence that the designer and modders will continue to implement more of that fantastic detail that comprises ASL- the finest squad level tactical simulation of WW2.
Thank You for your help, Sir!
Mac
LAV-25 2147
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Advance Phase
okiefire-
One more question, please.
In games with a "Free Setup" (which includes some of the tutorials), during the admin phase before play begins, am I able to move pieces already on the board, and if so, what is the mechanic to do so.
Have had no success when experimenting with a "free setup" scenario (or at least that is what is listed in the scenario drop down); am probably missing something simple.
Thank You for your help.
Mac
One more question, please.
In games with a "Free Setup" (which includes some of the tutorials), during the admin phase before play begins, am I able to move pieces already on the board, and if so, what is the mechanic to do so.
Have had no success when experimenting with a "free setup" scenario (or at least that is what is listed in the scenario drop down); am probably missing something simple.
Thank You for your help.
Mac
LAV-25 2147
RE: Advance Phase
You can't move units already placed on the map by the scenario designer. Only units not placed on the map may be setup by the player.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Advance Phase
Like you, Mac, I've been waiting for this game for many years. While it may not have ALL of the ASL goodies, it is a MOST excellent simulation of the game. With this active community, a dedicated designer, and the massive amount of printed material available, we will have MANY years of fun here. Enjoy!
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Advance Phase
ORIGINAL: okiefire_ssl
Like you, Mac, I've been waiting for this game for many years. While it may not have ALL of the ASL goodies, it is a MOST excellent simulation of the game. With this active community, a dedicated designer, and the massive amount of printed material available, we will have MANY years of fun here. Enjoy!
okiefire_ssl-
I was able to buy most of the SL (in 1977, IIRC!) and ASL modules as they were released through the years. Did a full reread and study in 1992- 1994, then a gap until 2007-2009. Am cursed with being a rules reader, but was willing to spend a month rereading again before playing with the solitaire module (2nd edition), using VASL.
VASL was a major factor in returning to ASL; I tried to set up a game table in the basement; was a lot of work.
Am not in the same league as the year in and year out players, but have always enjoyed the immense depth and detail of the game. Did purchase the 2nd edition rules in 2000 (or was it 2001?).
Regardless, I plan to purchase the remaining modules over time.
While the TotH rules are very readable, in a short period of time, there appears to be so much more that is handled by the computer. What impressed me the most was simply the fast pace and flow of the game; less research into a 300 page fine print ASL rule book (which was part of ASL's attraction to me) and more play time.
Anyway, love TotH and am confident that this is just the first iteration- much more, as you have pointed out, to come in the future.
Mac
LAV-25 2147
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Advance Phase
ORIGINAL: Paullus
You can't move units already placed on the map by the scenario designer. Only units not placed on the map may be setup by the player.
Paullus-
Thank you for the clarification! Glad to have you as one of the Moderators on this forum.
Another question, please:
I tried modding a pre existing scenario ("with a little help from the StuG's") using the editor; but was unsuccessful in rearranging the on map pieces.
Did not read the whole editor section, that is next. Can a pre existing scenario be altered / modded?
Am most appreciative for your assistance, Sir!
And: The TotH player aids, particularly the terrain chart and the TotH Sequence of Play are absolutely First Rate- my thanks to all involved.
Cricket Mac
LAV-25 2147
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Advance Phase
Gents-
I do not see my beloved Soviet T-28 listed; looked very carefully- am I missing the entry?
Mac
I do not see my beloved Soviet T-28 listed; looked very carefully- am I missing the entry?
Mac
LAV-25 2147
- UP844
- Posts: 1672
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Advance Phase
Unfortunately, no Russian multi-turret tanks are present in the game are present. I also miss the T-28 (and the T-35! [:D]). On the other hand, I think that managing 3-5 turrets, each one with its specific TCA, is not an easy task to implement in the game.
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
- genesismwt
- Posts: 177
- Joined: Thu Feb 25, 2016 10:35 am
- Location: The middle of flyover country
RE: Advance Phase
The way I understand it, maps get embedded in the scenario as is. You can alter the terrain manually, like changing a building to rubble, woods to brush, etc. I think the raw map is in the maps section, but I don't know for sure. I am not that ambitious. I tried making ASL boards 4 and 5 the first weekend it was out but kept getting off in my alignments. Luckily, the boards have all been put out on the maps forum. I owe a big debt of thanks to all that have put out boards, mods and scenarios.
You may better off making your own from scratch. Of course, it's very similar to Shklov,s Lost Labor's. That may easier to rework to your liking.
Regarding the T-28 and T-35, it would also be nice to have the M3 Lee/Grant, along with Churchills with bow mounted 75.
You may better off making your own from scratch. Of course, it's very similar to Shklov,s Lost Labor's. That may easier to rework to your liking.
Regarding the T-28 and T-35, it would also be nice to have the M3 Lee/Grant, along with Churchills with bow mounted 75.
The game is afoot!
Mike
Mike
- UP844
- Posts: 1672
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Advance Phase
@MacLinehan:
you can open any scenario in the Editor and edit anything (map, OOB, settings, etc.). Once you save the edited version (the .scn file), however, it will NOT be saved with in the "Scenarios" folder of TotH. It will be placed in an obscure corner of your PC, i.e.:
C:\Users\[YourUserID]\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Tigers On The Hunt
You can move it in the "Scenario" folder, but if you edit it again, it will again be saved in the above location.
you can open any scenario in the Editor and edit anything (map, OOB, settings, etc.). Once you save the edited version (the .scn file), however, it will NOT be saved with in the "Scenarios" folder of TotH. It will be placed in an obscure corner of your PC, i.e.:
C:\Users\[YourUserID]\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Tigers On The Hunt
You can move it in the "Scenario" folder, but if you edit it again, it will again be saved in the above location.
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Advance Phase
UP844 and genesismwt-
Thank You both for your clarification. Had not thought about the difficulty in implementing a multi turreted AFV in game; but will trust that it is at least on the "nice to have" list.
Original:
"Regarding the T-28 and T-35, it would also be nice to have the M3 Lee/Grant, along with Churchills with bow mounted 75".
Could not agree with you more, Sir!
And:
"The game is afoot"- genesismwt, I also, am a lover of all things Sherlock Holmes; and tend to systematically buy any new Holmes iterations (of which there are many) that are available for my Kindle.
Thanks Gents- back to the game!
Mac
Thank You both for your clarification. Had not thought about the difficulty in implementing a multi turreted AFV in game; but will trust that it is at least on the "nice to have" list.
Original:
"Regarding the T-28 and T-35, it would also be nice to have the M3 Lee/Grant, along with Churchills with bow mounted 75".
Could not agree with you more, Sir!
And:
"The game is afoot"- genesismwt, I also, am a lover of all things Sherlock Holmes; and tend to systematically buy any new Holmes iterations (of which there are many) that are available for my Kindle.
Thanks Gents- back to the game!
Mac
LAV-25 2147
- UP844
- Posts: 1672
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Advance Phase
Tanks with a fixed hull gun (like the U.S. M3 Grant, the British Churchill Mk I/II, the French Char B1 and - last but not least [:)] - the Italian M11/39) can fire that gun in the VCA only, so they could theoretically exchange the Bow MG with the hull gun.
I think multi-turret tanks (like the Russian T-28/T-35 and German NeuBauFz) are much more complex to implement.
I think multi-turret tanks (like the Russian T-28/T-35 and German NeuBauFz) are much more complex to implement.
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Advance Phase
ORIGINAL: UP844
Tanks with a fixed hull gun (like the U.S. M3 Grant, the British Churchill Mk I/II, the French Char B1 and - last but not least [:)] - the Italian M11/39) can fire that gun in the VCA only, so they could theoretically exchange the Bow MG with the hull gun.
I think multi-turret tanks (like the Russian T-28/T-35 and German NeuBauFz) are much more complex to implement.
Agreed! But there has to be a way- I've got to have my CV 33's, Fiat Ansaldo 5 ton series, Carro Armato M 13/40's, the improved 15/42 and last of all the CA P 26/40 and CA Celere Sahariano (which was based on the British Crusader)!
I love the early WW2 tanks; the M 13/40 performed well in the Western Desert. The M3 Lee was also quite formidable...
UP844- I look forward to seeing the 131st Armored Division Centaro and the 132nd Ariete Division in action, Western Desert, in a future expansion!
Take Care, Sir. You motivated me to the point where I had to get out an old battered copy of "Pictorial History of Tanks of the World 1915- 1945 (Peter Chamberlain and Chris Ellis); a very useful classic reference book.
Mac
LAV-25 2147
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Advance Phase
I want all the early war vehicles, especially the British. [:D]
RE: Advance Phase
Thank you Mac Linehan. [:)]
Yes you can edit existing scenarios. To Move a unit from the map in the editor you select the unit in the Order of Battle panel to the right. Then click on the Delete UNIT from Map button. To put it on the map again you select the unit in the Order of Battle panel again and left click on the Insert UNIT on Map button. Then places the unit where you want it.
Yes you can edit existing scenarios. To Move a unit from the map in the editor you select the unit in the Order of Battle panel to the right. Then click on the Delete UNIT from Map button. To put it on the map again you select the unit in the Order of Battle panel again and left click on the Insert UNIT on Map button. Then places the unit where you want it.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
RE: Advance Phase
About the same for me, Mac. I've been playing off-and-on since the 70s. I do have all of the modules, but I just keep the rule books and scenarios handy. VASL sure helps relieve that clutter! Enjoy the game!
Monte
Monte
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Advance Phase
Paullus-
Thanks for your specific guidance, I am most appreciative. I was confident that there was a way to mod and relocate the game pieces in a pre existing scenario; I was just slow to figure it out.
okiefire_ssl-
It is indeed, very helpful to have a game board free of clutter and counters, TotH just moves very quickly!
And all this is just a start, I am absolutely confident that more detail (more of everything ASL!) will be added as the game matures and time goes on.
Gents- I am a weekend only player (up at 4:00AM during the week- so no computer); pardon my delay in replying to your posts.
Mac
Thanks for your specific guidance, I am most appreciative. I was confident that there was a way to mod and relocate the game pieces in a pre existing scenario; I was just slow to figure it out.
okiefire_ssl-
It is indeed, very helpful to have a game board free of clutter and counters, TotH just moves very quickly!
And all this is just a start, I am absolutely confident that more detail (more of everything ASL!) will be added as the game matures and time goes on.
Gents- I am a weekend only player (up at 4:00AM during the week- so no computer); pardon my delay in replying to your posts.
Mac
LAV-25 2147

