Gearing Limits

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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PeteGarnett
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Gearing Limits

Post by PeteGarnett »

My opponent & I are about half way through a global war game.

Is there a known glitch in the gearing limits? We have had several instances where a none neutral major power has war declared upon it & it's gearing limits are set to unlimited. USA DOW onm Germany for instance.
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Orm
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RE: Gearing Limits

Post by Orm »

That is working as intended. There are two exceptions to the gearing limits. One is the first turn of the game and the other is when a Major Power declares war on it.


RAC: 13.6.6 Gearing limits
....
Exceptions
On the first turn of any scenario or campaign there are no gearing limits. Major powers are not subject to
gearing limits on the turn that a major power declares war on it.
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paulderynck
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RE: Gearing Limits

Post by paulderynck »

That is indeed the rule. A country has unlimited gearing at the end of a turn in which it is declared war upon. (The power doing the DoW gets no benefit.)
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PeteGarnett
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RE: Gearing Limits

Post by PeteGarnett »

I thought it was only Neutral major powers? Was it changed since the rulebook dated 2003?
joshuamnave
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RE: Gearing Limits

Post by joshuamnave »

FWIW there is in fact a gearing limit bug having to do with DOW's that I reported about two years ago and still remains. When the US declares on Germany there's a popup that asks if the US wants to DOW on Italy as well. If the US then declares war on another major power in a future turn (usually Vichy France), Italy gets credit for the DOW and gets unlimited gearing that turn.
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Extraneous
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RE: Gearing Limits

Post by Extraneous »

A slight difference in the rules.

ORIGINAL: WiFFE-RAW-7.0.pdf
13.6.6 Gearing Limits
Exceptions
On the first turn of any scenario or campaign there are no gearing limits.

Neutral major powers are not subject to gearing limits on the turn that a major power declares war on it.

ORIGINAL: RAC
13.6.6 Gearing Limits
Exceptions
On the first turn of any scenario or campaign there are no gearing limits.

Major powers are not subject to gearing limits on the turn that a major power declares war on it.
ORIGINAL: World in Flames Hyperlinked Manual.pdf Player Interface 87
Exceptions
On the first turn of any scenario or campaign there are no gearing limits.

Major powers are not subject to gearing limits on the turn that a major power declares war on it.

ORIGINAL: WiFF_FAQ_v1.3_7_Jul_2009.pdf
Factories in Flames 3.1 Gearing Limits
QFiF3.1-1
FiF 3.1 The offensive point optional rule states you may not build 10 more points that you built the prior turn while FiF 3.1 states there is no gearing with the sole exception of political points (PoliF). Do offensive points have the same limitation in FiF?

Answer is yes. Date 08/05/2009 FiF 3.1: There are no gearing limits when playing FiF (exception: You may only spend 5 more build points purchasing political points this turn than last turn when playing with PoliF).

Annual 2008 Optional - Offensive points (WiF 16) (p.52)
You may build up to 10 more offensive points than you built last turn.

08/05/2009
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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