Townsfolk

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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E
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Townsfolk

Post by E »

The townsfolk are getting restless. Lighting torches and grabbing pitchforks, while looking up at Castle Matrix.

#FREETHEPATCHNOW
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Gerry4321
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RE: Townsfolk

Post by Gerry4321 »

Got a laugh out of me on this rainy Friday evening...
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Peter Fisla
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RE: Townsfolk

Post by Peter Fisla »

I just got back from vacation recently. I'm going to test the latest UPDATE1 install build tomorrow and if all goes well, I'm hoping the build should be officially released soon.

Once UPDATE1 is released, I will start working on UPDATE2.

Thanks
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RE: Townsfolk

Post by Gerry4321 »

Peter:

Welcome back and hope you had a nice holiday.

Can you give us an idea of what we might expect in the first module/expansion? I am hoping for walls and hedges plus multi-level buildings of course. Half-tracks to be able to carry passengers, etc.

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RE: Townsfolk

Post by E »

ORIGINAL: Peter Fisla (29 April)
I just got back from vacation recently. I'm going to test the latest UPDATE1 install build tomorrow and if all goes well, I'm hoping the build should be officially released soon.
This is very confusing, due to the following posts...
ORIGINAL: Peter Fisla (13 April)
I will be sending the package to the publisher on Friday, April 15th.
ORIGINAL: Paullus (20 April)
Very soon. Matrixgames is working on the final pieces.
ORIGINAL: Paullus (27 April)
We had a problem with the installer, solved yesterday.
So, if you still have the patch, what has Paullus been updating us on?

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Peter Fisla
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RE: Townsfolk

Post by Peter Fisla »

I'm talking about the testing the installer that the publisher created from my package that I provided to the publisher on April 15th. I'm going to double check it and hopefully give a green like for the public release.
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RE: Townsfolk

Post by E »

Thanks for the info.
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

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RE: Townsfolk

Post by DoubleDeuce »

ORIGINAL: E

The townsfolk are getting restless. Lighting torches and grabbing pitchforks, while looking up at Castle Matrix.

#FREETHEPATCHNOW
LOL, that's funny. [:D]

Probably like everyone else, I am looking forward to seeing what all of the final changes in the patch will be.
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RE: Townsfolk

Post by E »

ORIGINAL: Double Deuce
ORIGINAL: E
The townsfolk are getting restless. Lighting torches and grabbing pitchforks, while looking up at Castle Matrix.

#FREETHEPATCHNOW
LOL, that's funny. [:D]
Probably like everyone else, I am looking forward to seeing what all of the final changes in the patch will be.
I'm looking for a display fix (anything else will be a bonus at the moment).

"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

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Peter Fisla
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RE: Townsfolk

Post by Peter Fisla »

Just a quick update, I have finished testing the publisher's install package of the UPDATE1. Everything is in order, I let the publisher know; so I'm hoping the UPDATE1 will be released as soon as possible.

Cheers!
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RE: Townsfolk

Post by Big Ivan »

Thanks for the update Peter![:)]
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RE: Townsfolk

Post by E »

ORIGINAL: Peter Fisla
Just a quick update, I have finished testing the publisher's install package of the UPDATE1. Everything is in order, I let the publisher know; so I'm hoping the UPDATE1 will be released as soon as possible.
AND NOW BACK TO OUR REGULARLY SCHEDULED PROGRAM...

The townsfolk are getting restless. Lighting torches and grabbing pitchforks, while looking up at Castle Matrix.

#FREETHEPATCHNOW

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"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

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rico21
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RE: Townsfolk

Post by rico21 »

#FREETHEPATCHNOW

It's a new Campaign?
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RE: Townsfolk

Post by E »

Currently, it's just a large number of unconnected scenarios that are on hold until the patch that adds pitchforks and torches to the weapons database.
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

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rico21
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RE: Townsfolk

Post by rico21 »

Currently, it's just a large number of unconnected scenarios that are on hold until the patch that adds pitchforks and torches to the weapons database

A castle, a crowd of malcontents (the photo was taken in France?) In any case, it would make a good script.
Yes really I like it, leave me a few days and I go the trick ...
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rico21
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RE: Townsfolk

Post by rico21 »

WE WANT THE PATCH NOW
E (Hero Matrix), rico21, and many others players go to Castle Matrix in demand the patch that will remove many of the bugs in
the game that we have sold.
The discussion begins ...

Matrix Castle : Gentlemen without weapons
Players : Gentlemen without weapons

Maps: one map
Terrain: Matrix Castle

Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
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E
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RE: Townsfolk

Post by E »

ORIGINAL: rico21
WE WANT THE PATCH NOW
E (Hero Matrix), rico21, and many others players go to Castle Matrix in demand the patch
The discussion begins ...

Matrix Castle : Gentlemen without weapons
Players : Gentlemen without weapons
I (the wounded unit), didn't like that scenario! Must be a bug!

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"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

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rico21
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RE: Townsfolk

Post by rico21 »

I (the wounded unit), didn't like that scenario! Must be a bug!

Thanks for the AAR.

Here is mine



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RussW
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RE: Townsfolk

Post by RussW »

A bump enough excuses Support your title..It's a great sim but we need some improvements
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RE: Townsfolk

Post by UP844 »

Do the unarmed gentlement need some help? The guys from the 7753rd Heavy Self Propelled Artillery Regiment are getting nervous about the patch [:D]

(The writing on the SU-152 hull should mean "We want the patch", according to Google Translate [:)])

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Chasing Germans in the moonlight is no mean sport

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Long Range Fire (A7.22)........1/2 FP
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