Border areas

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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demyansk
Posts: 2874
Joined: Wed Feb 20, 2008 12:55 pm

Border areas

Post by demyansk »

Hi,

When playing the game, the map has border regions identified by a capital B.

Can you place the Finnish forces on the "B"??? I have them now one hex off
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Franciscus
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Location: Portugal

RE: Border areas

Post by Franciscus »

Hi.

Yes, you can move them safely onto the "B" hexes, but no further unless the Finns have agreed to attack the Soviets.

Beware of attacking an adjacent hex, though, because if you gain control of an adjacent (soviet) hex, even if you do not move to it, you will (I think) suffer penalties.

Regards
Former AJE team member
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demyansk
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Joined: Wed Feb 20, 2008 12:55 pm

RE: Border areas

Post by demyansk »

Thanks Franciscus, playing against the computer again. How do you get Finns to kick butt to Leningrad:?
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Franciscus
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Location: Portugal

RE: Border areas

Post by Franciscus »

Unless you chose a specific option at start (at a PP cost), Finns only accept to join Axis after you capture Luga and Narva, at a 10% chance per turn (IIRC)

Regards
Former AJE team member
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