titan design

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Rahl
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titan design

Post by Rahl »

whats everyones favorite titan design that the game offers other than the versions you have made

for me its the maruader, strong laser attack and heavy armour works for me
Sir Rechet
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Post by Sir Rechet »

I'd have to say Annihilator. Who's not to love an Assault titan with five (5) Gauss Cannons?

As a support, there's still nothing that beats Devastator or Tentakel, depending if you like all-around inaccurate LRMs or sometimes very unreliable GMs.

I can't remember if it was an original design or not, but Lassie (light with 2LL and VERY good heat reg to keep firing constantly) certainly has some appeal to me as well.
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Post by Thorgrim »

Disruptor (heavy). The combo of HMGs and AC12s is just deadly. Very similar reloads, a scanner that fits the reload window.

Rahl, watch your heat with the Marauder, it is not supposed to alphastrike :) Lasers are for close fighting only. Check out the Pillager too, the GC version of the Marauder.

The Annihilator is a beast, but it has problems when moving. Not enough power to recharge all GCs and run. Not that it needs to move all that much :)
The WS version has been downgraded to 4 GCs and it can move with no probs. It's much more heat efficient too.
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Post by tarendelcymir »

Originally posted by Thorgrim

The Annihilator is a beast, but it has problems when moving. Not enough power to recharge all GCs and run. Not that it needs to move all that much :)
The WS version has been downgraded to 4 GCs and it can move with no probs. It's much more heat efficient too.


Nice. That's how I always modified mine, too. 4 GCs is still a ton of firepower, and leaves more room for electronics, plus the above-mentioned movement and heat efficiency.

It's hard for me to pick a stock titan as my favorite. I really tend to like my custom designs a lot better. The Pillager is quite a good one, though.
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Post by Rahl »

ya i found out about the alpha strike, but all my guys can alpha shutdown for awhile, they hardly fall anymore due to their skill at pioleting a assault
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Post by ekohippi »

I'm with tarendelcymir, I also like my customized...although they always seem to be full of GCs or AC12s and the best scanner. It's fun business with 100% skills (all of them).
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Post by LarkinVB »

Forget about 100% skills in WS (except for cheating). High skills/attributes will be much more expensive compared to 1.4.
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Post by Thorgrim »

Originally posted by Rahl
ya i found out about the alpha strike, but all my guys can alpha shutdown for awhile, they hardly fall anymore due to their skill at pioleting a assault


Tsk tsk. Shouldn't have said that. Larkin will read this and increase the shutdown mod for piloting skills... :D

I also like my own designs better, hence my choice :)

BTW, called shots in WS are somewhat tougher.
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Post by ekohippi »

Well, it took a hell of a lot of rounds to get 100% skills....

Don't make it too hard to get good levels on skills, as it takes long to train the pilot as it is now.
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Post by tarendelcymir »

Originally posted by LarkinVB
Forget about 100% skills in WS (except for cheating). High skills/attributes will be much more expensive compared to 1.4.


Harder and longer to get is better, as far as I'm concerned. I don't want to be able to get my jocks into assault titans within a few hours after starting them for the first time. It'll be more fun if you really have to work for those high level skills.
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Sir Rechet
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Post by Sir Rechet »

Yep, gotta agree here. There's always the option of creating tournament teams if one is unwilling to wait to test that nice Assault special design, but acquiring high skill levels by normal means should be much more an achievement than what it is now.

However, if you're going to make the skills even harder to acquire than what they're now, there's just no way that anyone without a strong masochist trait is going to accept the death of their team leader, after several days/weeks/months of work on it.

Therefore I'd suggest a special "Hardcore" mode in which you receive lot more skill points but without the possibility to save games or retrieve teams. The "normal" mode of play would then have some (costly) method for bringing back dead jocks.

Any takers for this idea?
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Post by tarendelcymir »

Originally posted by Sir Rechet
Yep, gotta agree here. There's always the option of creating tournament teams if one is unwilling to wait to test that nice Assault special design, but acquiring high skill levels by normal means should be much more an achievement than what it is now.

However, if you're going to make the skills even harder to acquire than what they're now, there's just no way that anyone without a strong masochist trait is going to accept the death of their team leader, after several days/weeks/months of work on it.

Therefore I'd suggest a special "Hardcore" mode in which you receive lot more skill points but without the possibility to save games or retrieve teams. The "normal" mode of play would then have some (costly) method for bringing back dead jocks.

Any takers for this idea?


While it's a neat idea, it's not very realistic. How would you bring back the dead jock? If your team losers a member, well...that's the risk of combat. It'll force people to learn faster.

At least, that's my opinion. But maybe I am a masochist when it comes to playing. Also, I suppose it's different for someone relatively new to the game - I don't have jocks die very often, but I've been playing for years now. Back when I first started, my jocks did die a lot and it really ticked me off when they did.

So, it's not a bad idea. I guess it comes down to how much difficulty programming it in would be.
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Post by ekohippi »

"How would you bring back the dead jock?"

:) Easy, hit ctrl alt del, quit the game, restart it and buy your team outm has worked for me (although the current über pilot had to be saved only once [and that after 2 rounds]) :)

Also concidered as cheating IMO, but the hell with it if you have played a week and over 100 rounds and the computer novice jock gets a lucky shot with AC20 to the head (with skill of 50%...), killing the jock, you get the feeling of smashing things.
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Post by tarendelcymir »

Originally posted by ekohippi
"How would you bring back the dead jock?"

:) Easy, hit ctrl alt del, quit the game, restart it and buy your team outm has worked for me (although the current über pilot had to be saved only once [and that after 2 rounds]) :)

Also concidered as cheating IMO, but the hell with it if you have played a week and over 100 rounds and the computer novice jock gets a lucky shot with AC20 to the head (with skill of 50%...), killing the jock, you get the feeling of smashing things.


Well, there's an easier way to do it that doesn't cost the money to buy them out of combat - you just backup your team file. Either way, though, like you said, that's sort of cheating.
Sure, you'll be mad if you lose a jock, but hey, it's a war game. People die in war games. No one has an invulnerable leader for their combat group.
Again, that's just my opinion.
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Post by ekohippi »

Tell me about it....

the worst in it, is that once your week of work has been killed, you kinda don't wanna spend another week training another..at least not right after the first.
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Sir Rechet
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Post by Sir Rechet »

Taren,

I agree that it's a bit unrealistic to have an 'invulnerable' team members, but then again, it's rather unrealistic that you can't find a replacement for a dead veteran even if you have the money for it! I know, you could use other teams, but you'd have to develop those as well..

Alternatively, rookies could be made much better than what they're now - give them 500 DP instead of 300 at start or something like that - but that would make veterans lose their edge in combat. To some extent this would be even acceptable, but once you finally get to Champion level, you'd like to see that your jock has become an unstoppable killing machine..
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Post by Thorgrim »

Hmm, you just don't go to a unit commander and say 'I need that soldier of yours, today' and have your will carried out. In WS, each mission you're fighting in some planet, which might be a few light-years away from the closest unit from your 'nation'. In space, things are pretty slow. The most natural thing is to recruit a rookie and have him learn the trade as he fights.

An unstoppable killing machine is a relative thing. As long as your Champion is as powerful as any AI's Champion, they're all unstoppable killing machines. 100% is perfect. Noone's perfect. You might get to 100%, if you compromise some skills/attributes to perfect others.


(btw eko, you don't have to ctl+alt+del to leave the game, just alt+x or click the orange bubble, same effect)
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Post by tarendelcymir »

Like Iceman said, no one is perfect. Even the most skilled, longest-lived veteran is eventually going to face death. It doesn't matter if he's got god-like skill levels, there's always the chance that some rookie has Murphy on his side and gets off a lucky shot that just happens to crash right into your veteran's cockpit. That's war for you. It's realistic.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
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tdouglas
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favorite standard titans

Post by tdouglas »

recon: Banazi is my favorite here nasty at point blank and cool name

light: penetrator great range/damage I like the scan6 to help get the xp for green scan.

medium: I am going with the Blizzard. I dont use mediums very much.

Heavy: Stagetta I really like this GM titan. its good allaround defense and firepower are great when used by an experienced jock.

Assault: I'm going to chose the Aries. The Aries is the closest thing to my own custom Assault design. Its firepower and great armor are awesome. Lack of any shield makes it week against NM/flammers.
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Post by ekohippi »

Iceman, I grew up using Win95. I could have had a keyboard with four buttons: ctrl alt del and enter. It's just a habit... and the fact that I didn't even realize to think of any options :D
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