v1.03R Public Beta (Release Candidate)

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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Tamas
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v1.03R Public Beta (Release Candidate)

Post by Tamas »

Hi Guys,

We are just about ready to release 1.03R as an official update, but just in case we'd like some volunteers to give it a whirl, see if it is ready for prime time. You can grab it from HERE or from the Members' Section on the Matrix site.

Here is the changelog (identical to the latest private beta thread):
Changelist 1.03r subversion 2

-Fixed a unit, that was withdrawn during the previous turn and who was also involved in combat (and retreated), from inadvertently ending up on the Honour roll (they didn’t die, they just withdrew).

-Fixed Soviet Instant Win Victory not triggering in unusual circumstances

-Typo’s in ‘Propaganda Film’ decision fixed (OKW instead of OKH)

-Text in tool tips for Relationship tab (German) changed to highlight the difference between dynamic and static information

Changelist 1.03r

-Graphics speed improvements with mouse to edge of screen scrolling and option in prefs tab for faster drawing utilising some optimized drawing code. This improves noticeably map scrolling on high resolution (4k) monitors by quite a large amount. (E)

-For all those people with special systems… Added a windows.txt file in which users can run the game in Windowed mode (at a specified width*height) or with DPI still run by Windows if they want. Not advised to use, but I thought i open it up. (E)

-Soviets Massed ART/Tanks & Air Defence card activations fixed (not showing previously when they should)

-Duplicate 56th Inf bug (German - withdraw, deploy, only one instance reported). Possible fix.

-Improved PDF victory texts for clarity in case of sudden death victories

-Numerous text and typo corrections

-Sevastopol now receives supply by sea (from Sukhumi - upgraded to major city/port in order to facilitate this)

-Hugo’s (War Diary) unit is given a darker shade to ID it in counter mode 1

-German language corrections throughout

-War Diary - fixed several issues that can occur with the death of poor Hugo.

-Tried to adress some multi-monitor issues. Will need feedback to see if I made a difference. (E)

-Capping some rare to long text strings (E)

-Option to reread the diary entry once in-turn (small button next to oil) (E)


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cdcool
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RE: v1.03R Public Beta (Release Candidate)

Post by cdcool »

-Tried to adress some multi-monitor issues. Will need feedback to see if I made a difference. (E)

What was the issue with multi monitors?
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Tamas
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RE: v1.03R Public Beta (Release Candidate)

Post by Tamas »

If you had a relatively low single core performance CPU together with a 4K monitor, it could cause some speed issues. This should be resolved now.
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cdcool
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RE: v1.03R Public Beta (Release Candidate)

Post by cdcool »

Okay, I have a 4K monitor and a high pereformace 6 core processor, so I guess I would'nt be impacted.
Thanks
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Khanti
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RE: v1.03R Public Beta (Release Candidate)

Post by Khanti »

I hope next patch will give us back statistics [in STATS] like casualties inflicted (besides casualties sustained).
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There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
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Vic
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RE: v1.03R Public Beta (Release Candidate)

Post by Vic »

ORIGINAL: Hanti

I hope next patch will give us back statistics [in STATS] like casualties inflicted (besides casualties sustained).

Hi Hanti,

You do realise in a 2 player game they are the same, right?

Correct me if I made an error of logic please :)

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Khanti
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RE: v1.03R Public Beta (Release Candidate)

Post by Khanti »

Not exactly ;)

They are the same eventually, but

1) casualties sustained shows exact stats on the beginning on every turn

2) casualties inflicted shows exact stats after every battle (up to date during turns)

In details: casualties sustained shows exact stats of MY REGIME up to date, but on ENEMY only on the beginning on every turn. In former games I used to consult casualties inflicted just to know how good are my actions during THAT turn. Sometimes I do one turn during many days (not enough time IRL).

Vic, you should know that, you did that in earlier games..

[:'(]

PS: I would be happy to have one table with stats. In fact, there is no need to have 2 tables of stats, but problem is when it is updated.
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There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
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Vic
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RE: v1.03R Public Beta (Release Candidate)

Post by Vic »

ORIGINAL: Hanti

Not exactly ;)

They are the same eventually, but

1) casualties sustained shows exact stats on the beginning on every turn

2) casualties inflicted shows exact stats after every battle (up to date during turns)

In details: casualties sustained shows exact stats of MY REGIME up to date, but on ENEMY only on the beginning on every turn. In former games I used to consult casualties inflicted just to know how good are my actions during THAT turn. Sometimes I do one turn during many days (not enough time IRL).

Vic, you should know that, you did that in earlier games..

[:'(]

PS: I would be happy to have one table with stats. In fact, there is no need to have 2 tables of stats, but problem is when it is updated.

Ah right. I get your angle now. Let me think about what i can do. Adding it the long list.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Templer_12
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RE: v1.03R Public Beta (Release Candidate)

Post by Templer_12 »

It looks as if most German typos were corrected.
A few are left...
For me, the Germans typos were a very strong motivation killer.

I hope:
1. Further German typos will be further corrected.
2. Cameron has still nerves for it.
3. Cameron isn't unnerved to use German words and phrases in the sequels of the DC series.
4. There is a sequel - I want my Tiger tanks!
5. There is a sequel - I want Manstein on the scene.

Until then..., thank you.
lancer
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RE: v1.03R Public Beta (Release Candidate)

Post by lancer »

Hi Templer,

Which German typos are you referring to?

Cheers,
Cameron
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