one down , two to go

Moderators: Paullus, Peter Fisla

Post Reply
fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

one down , two to go

Post by fuselex »

haven`t played the scenario yet , will do in the next couple of days , but have opened the map up.
First impression of what it could be :)


Image
Attachments
pub_fight.jpg
pub_fight.jpg (23.35 KiB) Viewed 611 times
fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

RE: one down , two to go

Post by fuselex »

looking forward to trying it out :)
User avatar
rico21
Posts: 3036
Joined: Fri Mar 11, 2016 8:05 am

RE: one down , two to go

Post by rico21 »

[:)]
You're the best Editor I know [&o]
fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

RE: one down , two to go

Post by fuselex »

just finished playing it .
I like to play every scenario as the attacker first , figure the AI is better suited for defence .
So anyway , I will have a bit of a rant about this scenario :)
For me , infantry combat was the what the squad based games should be about , No problem with a little
bit of AFV support [;)]
This scenario alone forced me into more close combat than I have ever done before in ToTH.
Enjoyed it immensely .
This scenario really stood out , from turn 1 ,I was biting my fingernails right up until turn 8 when I
had to send suicide squads to hopefully capture VP`s [:)]
Loved it [:)]
Thanks all [&o]
User avatar
genesismwt
Posts: 177
Joined: Thu Feb 25, 2016 10:35 am
Location: The middle of flyover country

RE: one down , two to go

Post by genesismwt »

I agree. I played it for the first time, today. I did the same and played the Germans. I secured three VL's by the end of turn six, but the Russian's counterattacked to make it interesting.

Well done, Rico!

The game is afoot!

Mike
User avatar
rico21
Posts: 3036
Joined: Fri Mar 11, 2016 8:05 am

RE: one down , two to go

Post by rico21 »

Thanks all [:)]
The Russian side is much (too) easy.
Feel free to add turns in the editor (up to double max.).
The ideal would be to group the German (high or middle or bottom of the starting area) in the editor, to save under another name, and play.
fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

RE: one down , two to go

Post by fuselex »

replayed it again tonight.
Same enjoyment :)
If I had to rate it out of 5 it would get 4 fonzies and 1 ralph :)
It gets the ralph due to the stress :)
Well done


Image
Attachments
thumbs.jpg
thumbs.jpg (32.13 KiB) Viewed 609 times
User avatar
UP844
Posts: 1672
Joined: Thu Mar 03, 2016 9:10 pm
Location: Genoa, Republic of Genoa (occupied by Italy)

RE: one down , two to go

Post by UP844 »

A really challenging scenario (if played as the German). Good work, Rico! [&o][&o][&o]

I only managed to scrap a marginal victory by having two panzers enter buildings on the last turn. I am trying a second time, and I just had a stroke of luck, with a Panzer IV scoring a critical hit against the Russian leaded with the radio and the HMG [:D][:D][:D].

I also tried playing the Russians against the German AI: it has been so easy I think it's not worth playing the Red Army.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
User avatar
rico21
Posts: 3036
Joined: Fri Mar 11, 2016 8:05 am

RE: one down , two to go

Post by rico21 »

Thanks Carlo,
I agree with German AI Because The deep defense of Russian Army is too strong.
The trouble is AI can not scripting like Battle Academy for example.
It shoulds a second scenario adapted for German AI.
I will see.
You are very lucky, you'll need it for Operation Tonga![:D]
User avatar
UP844
Posts: 1672
Joined: Thu Mar 03, 2016 9:10 pm
Location: Genoa, Republic of Genoa (occupied by Italy)

RE: one down , two to go

Post by UP844 »

I managed to win this scenario finally... at the fourth attempt!

The medium/low approach didn't work: after taking horrendous casualties, I never managed to break the Russian defence in depth before turn 6. This time, I opted for the upper route and everything went - more or less (see note) - according to the plan.

@Rico: luck is not always on my side: my PzIV F2 took a hit from the Russian 76 IG and went through the shock > unconfirmed kill > kill progress. I never thought it could kill my panzer [8|]





Image
Attachments
1gone2togo.jpg
1gone2togo.jpg (1.19 MiB) Viewed 609 times
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

RE: one down , two to go

Post by fuselex »

I know exactly how you feel UP844.
I also thought I had a plan but those damn pigeons kept doing what pigeons do :)

Image
Attachments
5301700229..445aea_z.jpg
5301700229..445aea_z.jpg (143.28 KiB) Viewed 612 times
User avatar
rico21
Posts: 3036
Joined: Fri Mar 11, 2016 8:05 am

RE: one down , two to go

Post by rico21 »

[:D]


Image
Attachments
wantedoralive.jpg
wantedoralive.jpg (26.33 KiB) Viewed 613 times
fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

RE: one down , two to go

Post by fuselex »

But then I had an idea [:)]

Image
Attachments
tumblr_inl..24vy_540.jpg
tumblr_inl..24vy_540.jpg (40.74 KiB) Viewed 612 times
User avatar
rico21
Posts: 3036
Joined: Fri Mar 11, 2016 8:05 am

RE: one down , two to go

Post by rico21 »

[:D] Me too!


Image
Attachments
pigeoncoc..000x2000.jpg
pigeoncoc..000x2000.jpg (95.11 KiB) Viewed 612 times
fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

RE: one down , two to go

Post by fuselex »

Maybe , but did you bring enough pots along ?

Image
Attachments
article21.._634x418.jpg
article21.._634x418.jpg (124.69 KiB) Viewed 612 times
User avatar
rico21
Posts: 3036
Joined: Fri Mar 11, 2016 8:05 am

RE: one down , two to go

Post by rico21 »

The otto buddies will take charge...


Image
Attachments
falc2.jpg
falc2.jpg (123.76 KiB) Viewed 612 times
Post Reply

Return to “Mods and Scenarios”