11.6 beta...

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronMikeGolf, Mad Russian, WildCatNL, cbelva, IronManBeta, CapnDarwin

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Lowlaner2012
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11.6 beta...

Post by Lowlaner2012 »

Played the hell out of 11.6 last night and I have to say its bloody good, the combat feels spot on and I haven't come across any bugs yet...

Getting excited for Southern Storm now.

Well done OTS :-)
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CapnDarwin
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RE: 11.6 beta...

Post by CapnDarwin »

Thanks! We are aware of two bugs and are fixing those. The air strike related bugs are fixed and we are testing. These and any others will get rolled up in the full 2.0.11 update. [8D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
pekische
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RE: 11.6 beta...

Post by pekische »

I hope the steam version will be included...
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CapnDarwin
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RE: 11.6 beta...

Post by CapnDarwin »

Pekische, the full update will be rolled out on both Matrix and Steam when it is done.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
TurboRUSH
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RE: 11.6 beta...

Post by TurboRUSH »

Looking forward to the update on Steam. Hopefully I will be playing a PBEM game against the OP [:)]
pzgndr
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RE: 11.6 beta...

Post by pzgndr »

ORIGINAL: Indirectlemon
v2.0.11.6 Beta – July, 2016

[*]We also made some adjustments and improvements to the AI pathing for ground assault and helo movements. In both cases, the AI will look to use better approaches and avoid diving over exposed hills. Helicopters in deliberate movement (attack profile) will seek out low terrain to mask their approach to targets. Hasty moving helos (Returning to base or looking to cover ground) with look to stay low, but will crest hills if it is faster to the objective. We also caught and fixed a bug were the pathfinder would crash if the path went over a lake/large river hex.

Was this just for approaches, because my first play in a long time shows an old problem with helos not retreating away from the enemy. In the screenshot I snapped, the helos are moving over the hilltop towards and over spotted enemy units. They could and should easily retreat towards the west away from the hex they were hovering over, for several minutes while enemy units got within 500m. Sigh.

On the bright side, everything is running smoothly and newer jpg graphics look fine.


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exsonic01
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RE: 11.6 beta...

Post by exsonic01 »

When can I see the official 11.6 version in steam? Sometime next week? Thank you for all the great works.
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CapnDarwin
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RE: 11.6 beta...

Post by CapnDarwin »

exsonic, my steam updated this afternoon with the 11.6 beta. This is not the final full update. Make sure you have set the opt-in for betas on your red storm properties.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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CapnDarwin
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RE: 11.6 beta...

Post by CapnDarwin »

pzgndr, while the plotting is more aggressive for the low ground, avoiding spotted enemies will be worked on for the Southern Storm AI. We need to separate the Helos out of a number of code routines to get them their own logic without fears of blowing something up. [8D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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