More Suggestions

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dhucul2011
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More Suggestions

Post by dhucul2011 »

1. Make the Norway DE a little more expensive, at least 200-250 MPPs. It's a big gift to players who don't want to invade themselves. The script could also add a 5 strength German DD at Narvik. The German unit added there should be a 5 strength corps (or division) instead. It was General Dietl and his mountain troops after all.


2. The Finnish convoy should run when Finland is 0% pro-Axis. Trade with Germany didn't hinge on Finland's relations with the USSR.


3. What about a DE based convoy for Vichy resources to Germany, similar to the Spanish and Turkish ones. They sent a lot of goods and labour to the Reich.


4. If the Axis take Denmark and not Norway then Norway should move 5-10% to the Allies. Weren't the two Kings brothers or something? This gives more incentive to take Norway.


5. Was there some discussion about adding a script to activate a German corps at Petsamo? Is this still in the works? I'm all for making other areas of the map playable.


6. It's still almost a no-brainer to say yes to Vichy. To temper this a bit could small % scripts be added to possibly have the French colonies go Free French? You could have the territories go Vichy as per normal and then on the next turn there would be checks for each to go FF (5-10% chance per territory). "Free French Officers Overthrow the Vichy Administration in Syria" etc. That would add alot of variabiliy. This possibility would have to be added to the Vichy DE text. It just makes the Axis player think on it more.


7. Was there actually a Graf Zeppelin cruiser? I couldn't find anything. If I am correct the DE should be choosing between completing the CV or scrapping it. If YES then MPPs are spent to outfit the unit. If NO then +50 MPPs are added from scrapping.
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HyazinthvonStrachwitz
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RE: More Suggestions

Post by HyazinthvonStrachwitz »

(7) There was no cruiser. The carrier has never been finished. Even if it would have been finished, it was a completely different concept. 15 cm artillery and a way smaller Air Group.
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BillRunacre
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RE: More Suggestions

Post by BillRunacre »

5. I did add Pop Ups advising both sides on the importance of Murmansk, it is now an NM Objective, and a bug was fixed that was preventing Murmansk being the USSR's primary port for the receipt of British supplies (it had always appeared to be, until the USSR joined the Allies which is why I hadn't noticed it).

However, I decided against deploying any German units by script at Petsamo. Given the distance and the logistical problems involved, instead I thought that encouraging Axis players to send their own units there is better.

That also means that any units sent there can be intercepted at sea while en route, something a Decision/Unit script wouldn't have.
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crispy131313
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RE: More Suggestions

Post by crispy131313 »

Sweden permitted a fully armed division to transport by rail. This Division could be allowed via decision, perhaps if Sweden was leaning no less then 20% axis and I would offset it with decreased axis leaning as a consequence (5-10%) as part as it did cause stress in Swedish government. The best decisions in the game are double edged in my opinion.
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BillRunacre
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RE: More Suggestions

Post by BillRunacre »

On 1. I'd rather the Axis send the DD there themselves if they want one there. In terms of the German forces at Narvik, you are right but that will make the Allies liberating the place even harder, so I'm not sure.

2. and 3. make sense but we'd have to penalize German income in some other way.

7. I guess it is generous giving Germany a Cruiser for free, the Decision has been like this in previous games in the series for so long that I didn't stop to reconsider it.

Maybe instead have it where MPPs are spent for a Carrier, or if the player responds NO then no MPPs are spent and the hull remains a useless hull.

While the proposed Graf Zeppelin did have a smaller complement of aircraft than the larger Carriers, I think that if we deployed it any weaker then players might find it a very disappointing investment. Especially those who enjoyed using it in previous SC games.

Those are my initial thoughts anyway.
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sullafelix
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RE: More Suggestions

Post by sullafelix »

1. I like it the way it is IMHO.

7. The change that was suggested makes sense.
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jpinard
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RE: More Suggestions

Post by jpinard »

Bill - I've got to say the campaign is brilliant. You have done a smashing job on it. I can't wait to see the other campaigns you come up with. You and Hubert... what an amazing team!
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BillRunacre
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RE: More Suggestions

Post by BillRunacre »

Thanks! [:)]
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berthier
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RE: More Suggestions

Post by berthier »

Ive noticed in V6 and V7 that after taking Suez and moving on to Jordan that the Allied AI sent two BB up to Suez from the south where they were easily attacked and destroyed over two turns. Once they reach the zone they dont seem to be able to retreat after being hit from SS, It BB or air units, they just sit in the Red Sea and die. This looks like an AI bug?
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Hubert Cater
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RE: More Suggestions

Post by Hubert Cater »

ORIGINAL: berthier

Ive noticed in V6 and V7 that after taking Suez and moving on to Jordan that the Allied AI sent two BB up to Suez from the south where they were easily attacked and destroyed over two turns. Once they reach the zone they dont seem to be able to retreat after being hit from SS, It BB or air units, they just sit in the Red Sea and die. This looks like an AI bug?

Thanks I've made an adjustment for the AI to handle this situation better for the next build.
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