Counter mods

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PhilThomas
Posts: 63
Joined: Mon Sep 22, 2014 11:39 pm
Location: Hollywood

Counter mods

Post by PhilThomas »

Sticking a toe back in the WITE water while I have a relatively unencumbered week & here's something that has bugged me since I started playing this damn thing:
1. Why can't we see all three numbers (attack, defense, move) at once?
2. Has anyone modified HQs to make it easier to distinguish various types (esp. tank armies/panzer corps/panzer armies from the leg variety)? A different symbol for air HQs would be nice too.
3. Can the unit IDs be put on the piece? Back when we all played these things on a tabletop we knew that a particular piece was, say, the 3rd Guards Tank Corps bcs it said so right on the piece.
"Everybody knows the war is over. Everybody knows the good guys lost."
--Leonard Cohen
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jacktimes2
Posts: 153
Joined: Sat Jul 11, 2015 1:22 am
Location: NY

RE: Counter mods

Post by jacktimes2 »

I think pressing the Y key changes the counter display to unit name(s) and Z should switch it back to the CV/Movement information.
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Icier
Posts: 564
Joined: Tue Jul 15, 2014 1:23 pm
Location: a sunny beach nsw

RE: Counter mods

Post by Icier »

go to wite2...page 34 & see Red Lancer post. [:D]
Those are my principles, and if you don't like them... well, I have others.
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