One house rule in play, which is to simulate en-route interception.
Attacking planes can't fly through defending fighters on the way to target, without a chance of interception. The attacking player announces intention of a bombing mission and whether it will fly in range of defending fighters. If defending player wishes to intercept, attacking player attacks a target in range of fighters. If not, then target as normal. If attacking player can plot a course avoiding defending fighters (possibly by having to use extended range) then all well and good.
Having made such a Horlicks of the last game, I am playing Allies this time around. Mayhemizer has a little experiment he's considering (or maybe not as by setting up last, it could all be a bluff).
Time will tell.
Lend-lease.
