Custom Campaign - Early Russia Invasion

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EdwinP
Posts: 175
Joined: Fri Feb 20, 2004 7:34 pm

Custom Campaign - Early Russia Invasion

Post by EdwinP »

Summary

Created a custom campaign where Allies; UK and France, can decide to remain neutral (and remain at 85% mobilization) to let Germany and the Soviet Union fight it out. If they choose this option; Bulgaria, Hungary, Romania and Yugoslavia experience mobilization events that swing them towards the Axis after Poland surrenders. An Allied decision to remain neutral gives Germany a diplomatic advantage. USA war readiness declines and Soviet war readiness increases. If Germany attacks Denmark, Norway, Luxemburg, the Netherlands or Belgium the British and French enter the war.

First Impressions

The Allied AI chooses to remain neutral ( I set this at 100% for testing; i.e. Declare war on Germany (YES) or Remain Neutral (NO)) and I launched an early German attack on Russia. The AI does a good job of creating a line and avoiding getting units trapped in pockets. Often as I am about to close on a pocket the AI operates units out. Russian AI is good at defense are quickly operates in units when cities are threatened. It does not appear to be offensively minded, most likely because its forces are spread out responding to threats. I focused most of my units in the south and advanced in the north with a small force of 8 units.

I do think that I launched my attack on Russia too soon with too few German units. As the Axis I also choose not to share Poland with Russia.

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gwgardner
Posts: 7246
Joined: Fri Apr 07, 2006 1:23 pm

RE: Custom Campaign - Early Russia Invasion

Post by gwgardner »

Good work! I hope you will release the scenario once the game has been released.

What happens to the Western Allied scripts that would normally fire as time goes on? Do you simply turn them off? Or do they only occur if the Allies do come in later, and at an appropriate time delay?

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EdwinP
Posts: 175
Joined: Fri Feb 20, 2004 7:34 pm

RE: Custom Campaign - Early Russia Invasion

Post by EdwinP »

I still need to modify the relevant Western allied scripts; including the various popup scripts to only fire if #LINK 21[1] - i.e. if the Allies choose to DOW Germany and create new AI scripts for the Allies and Axis if #LINK 21[0] - if the Allies chose not to DOW Germany. At the current time with the UK and France neutral they are merely building up their armies researching. The French in North Africa are continually moving units back and forth (and back and forth) in North Africa.

My initial goal is to test the scenario as the Axis to see if its fun to play and if it is balanced for the Axis player - is it a winnable challenge. Thus far it is. The secondary goal is to playtest the game while I am doing it.

LINK 21 [0] Add Unit Script for Graf Spee Heavy Cruiser - If Allies do not DOW Germany, Germany receives Graf Spee (and Popup re: Sinking of Graf Spee does not appear)
LINK 21 [0] Added new DE scripts for Spain, Switzerland and Turkey supplying Germany if France is Neutral. (Existing scripts only triggered if France was surrendered)
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