Guard units ?

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

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Gribeauval
Posts: 242
Joined: Sun Sep 06, 2009 5:33 am

Guard units ?

Post by Gribeauval »

One player has asked a question about the soviet guard units, when the game was published.
Currently, there isn't any guard status for the soviet divisions.


Is this a design choice (ie : it has no real effect on soviet troops, so you don't want to simulate this)?
Do you plan to give this option to the soviet player in a future update ?

I remember also to have readen something about a sea evacuation card for the soviet player. Do you plan to introduce it ?

More generally, do you plan to introduce new mechanisms in the game ( cards, historical options, ...) ?

Regards.

Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: Guard units ?

Post by Philippeatbay »

I don't remember the answer to the sea evacuation question and I'm sure Cameron will eventually comment on this.

As for the Guards designation, at this phase in the war it was a matter of nomenclature only.

I don't like to use different colors for Soviet Guards counters in mods for other games during periods when there was a bit more substance behind the title. But during a period where the designation was probably more of a consolation prize, there really isn't any justification for it.

My admittedly fallible recollection is that if you compared the TO&E of one of the few Guards units in '41 to the TO&E of a regular unit, the equipment would be the same but most of the people in the Guards unit would be dead.

lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Guard units ?

Post by lancer »

Hi Gribeauval,

Guard units & sea evacuations come into the category of 'frills', or 'nice-to-have' features, none of which had any significant affect on the outcome of Barbarossa in '41. I had a big list of these and a lot of them made it into the game. A lot didn't.

The game has had two and a half years of development prior to release. It's aimed at a tiny, shrinking, niche market. The actual work involved in adding a set of 'frills' isn't that great but there is a heck of a lot of testing and rebalancing that would be needed as the game is nicely tuned at present and anything new thrown into the mix has a good chance of knocking that out of kilter.

Will new features will be introduced into the game as time goes on? Maybe. Best I can do.

Cheers,
Cameron
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