unit upgrades (support units)

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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terminator
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unit upgrades (support units)

Post by terminator »

Hello,
3 remarks concerning the unit upgrades :
- remark n°1 :
I think it is a good idea that formation size now limits the number of support units(Battalion 2x, Regiment 3x, Brigade 4x, Division 5x).
The problem is that some specific support units become inaccessible for certain types of units.
The best exemple is the Scout or Recon units. The scout units are only available in Bataillon size so the support units are limited to 2. The specific upgrade "Heavy Mechanized Company " is only available at level 4. It's impossible to a scout unit to obtain this upgrade.
Another exemple is the artillery units. Some specific upgrade like "Special supply platoon(Supplies armour piercing ammo)" are only available at level 4. Wurfrahmen 40 & Panzerwerfer 42 are available only in formation of Battalion.
The simplest solution would be to give Regiment and Brigade to all units.
- remark n°2 :
In the manual, "Observation company" for artillery is available at level 1. In the game it is available at level 4 (it raises the problem evoked in the remark n°1). Maybe an error in the manual ?
- remark n°3 :
Fighter Squadron (attack / defence against aircraft +4) for fighters seems to have disappeared.

Thanks



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Ronald Wendt
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RE: unit upgrades (support units)

Post by Ronald Wendt »

Hi terminator,

thanks for bringing this to our attention!

This has to get a thorough review to avoid situations like this all together.

Regards,
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RE: unit upgrades (support units)

Post by terminator »

Hi Ronald,
Here is a document for the support units for the last patch which I made with OpenOffice. This document contains 4 pages. It is difficult to center the images of symbol especially for the following pages.
http://www.mediafire.com/file/f6eyvanjl ... 0.7%29.pdf



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RE: unit upgrades (support units)

Post by Ronald Wendt »

Hi terminator,

thanks. You included all the graphics of the support units - nice.

Regards,
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RE: unit upgrades (support units)

Post by terminator »

There is a strange thing that I noticed by the upgrade of the player 2.
If you set the experience of an unit of the player 2 to 50 with the editor or play with difficulty hard (experience+50) or very hard (experience+100), the AI does not use the experience to upgrade her unit at the beginning of the turn 1 of the player 1. The AI waits for the beginning of her tour (turn 1 of player 2) to use the experience to upgrade her unit so the player 1 has a light advantage in the first turn.
I noticed it by testing my scenario. It seemed to me that the enemy units were easier in eliminated the first turn than in the second turn (I always play in difficulty very hard).
If it seems a little bit vague here is illustrations :
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RE: unit upgrades (support units)

Post by terminator »

Turn 1 player 2 :
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Player 2 now chose his support unit (upgrade)
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RE: unit upgrades (support units)

Post by terminator »

In "Operation Barbarossa The Struggle for Russia", the AI uses the experience to upgrade her unit at the beginning of the game (turn 1 of player 1) :
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It seems a detail but I have the impression that it destabilizes a little the game to the advantage of the player 1 in the first tour.
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Ronald Wendt
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RE: unit upgrades (support units)

Post by Ronald Wendt »

Hi terminator,

as support units can influence a lot especially if you choose to give all enemy units certain advantages it should be changed so the AI equippes possible support units at the start of the map.
We see to it that it will be fixed in 1.08.

Regards,
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RE: unit upgrades (support units)

Post by terminator »

Here is another bug than I met by testing my scenario "Odessa".


This unit has amassed enough experience to gain a level. It have a new blinking national insignia underneath it :
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Unfortunately the blinking national insignia was not visible as I have make the screenshot.
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RE: unit upgrades (support units)

Post by terminator »

I chosen as upgrade for example "Spezialized Offensive Staff" :
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The national insignia does not blink anymore after my choice.
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RE: unit upgrades (support units)

Post by terminator »

If I decided to reinforce this unit, the new "green" reinforcements cause the unit's collective experience to drop by 5 percent per each strength point reinforced (in this example experience 50 -> 45).
If the experience falls below 50, the national insignia disappears.
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If the experience goes back up above 50 after a fight, the national insignia reappears.
I think that when we chose the upgrade, the national insignia should remain visible.
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RE: unit upgrades (support units)

Post by terminator »

In 1.08, the upgrades Guards have disappeared :
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RE: unit upgrades (support units)

Post by terminator »

But in 1.08 with the Editor, it is always possible to add this upgrade :
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RE: unit upgrades (support units)

Post by terminator »

For the Guards Tank there is a bug in the text (Guards Tank") :
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RE: unit upgrades (support units)

Post by Zecke »

ORIGINAL: terminator

For the Guards Tank there is a bug in the text (Guards Tank") :
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shade, your right¡ fucking bugs¡

THERMINATOR ONE...whos thermi 2¡..YOU¡ again..
Epsilon Eridani


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RE: unit upgrades (support units)

Post by terminator »

Hi Zecke,
I know there is another terminator in the Forum (UP844) but not the same model
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RE: unit upgrades (support units)

Post by Ronald Wendt »

Hi terminator,

i made a brief test with artillery and i could give the unit the guards status without any problems.

Mind you, the Soviets introduced that title in September 1941 for cavalry and infantry and then step by step for other branches (e.g. for tanks in April 1942).
Germany at War simulates this.
So maybe the map you played on was before the unit could get it after all.

Maybe this is the reason ? If it still does not help with your problem, could you send me a map or savegame ?

Regards,


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RE: unit upgrades (support units)

Post by terminator »

Hi Ronald,
I did not know that the upgrade "Guards Status" depends on the date.

There is however a small error of text for the Guards Tank :
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RE: unit upgrades (support units)

Post by AngrySwan »

(an idea how to use 88 mm flaks as bunker busters - moved to the topic about 88 mm flaks in antitank role)
The art of war is simple and esay to understand but fighting a war is hard.
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RE: unit upgrades (support units)

Post by terminator »

ORIGINAL: Marechal

Hi terminator,

I will make some flak tests when I reach Kiev - will a flak regiment work as a bunker killer? If I bring a flak to an enemy bunker the bunker should fight back?
Hi Marechal,

Are you in the good thread ?
Should you not post this remark in this subject "German 88 flak guns anti-tank role": http://www.matrixgames.com/forums/tm.asp?m=3919338

If I bring a flak to an enemy bunker, you should unload the flak unit Otherwise the flak will certainly be eliminated !
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