Jump ports

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LarkinVB
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Jump ports

Post by LarkinVB »

Just want to inform that I've just added jump backward.

Not that much of an improvement but another choice which might convince to add this nice equipment.
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tarendelcymir
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Re: Jump ports

Post by tarendelcymir »

Originally posted by LarkinVB
Just want to inform that I've just added jump backward.

Not that much of an improvement but another choice which might convince to add this nice equipment.


I don't know that I'd agree that it's not much of an improvement. Considering how much faster jumping is than walking or even running, there have been many times when I've wished my assault titan could jump backwards to get off that hill, instead of having to try to turn around and then run, or take the risk of walking backwards down it - both of which take a lot of time. Being able to take a quick hop backwards can be extraordinarily useful in getting you out of harm's way.
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LarkinVB
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Post by LarkinVB »

Right. I love jump ports. Even more now.
But there are lots of players how do not
appreciate them. Perhaps ....
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Post by GROND »

YYYYIIIIPPPPIIIIEEEE!!!! Yeah, Hohray and all that good stuff.
(screenshot of wheelchair turning cartwheels in Vulcano)
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Post by tarendelcymir »

Originally posted by GROND
YYYYIIIIPPPPIIIIEEEE!!!! Yeah, Hohray and all that good stuff.
(screenshot of wheelchair turning cartwheels in Vulcano)


ROFL, there's a great image.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
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Thorgrim
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Post by Thorgrim »

Good for supports.
I just think you probably shouldn't be able to change "terrain level" (at least upward), that is, going from plain to hills or the like.
But that would kill Michael's idea :)
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tarendelcymir
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Post by tarendelcymir »

Originally posted by Thorgrim
Good for supports.
I just think you probably shouldn't be able to change "terrain level" (at least upward), that is, going from plain to hills or the like.
But that would kill Michael's idea :)


I wouldn't mind not being able to jump up and backward so much, as long as I can jump DOWN and back. There's been a lot of times when one of my titans has finally reached the top of a hill or mountain, only to realize that he's now in range of every enemy on the board - time to beat a hasty retreat. That's when jumping backwards and down would be super-useful.
We sometimes catch a window
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Stringing us along?
More things than are dreamed about
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We suspend our disbelief
And we are entertained
LarkinVB
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Post by LarkinVB »

Jump back will not be restricted. It only takes a bit longer (130% JMT).
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tarendelcymir
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Post by tarendelcymir »

Originally posted by LarkinVB
Jump back will not be restricted. It only takes a bit longer (130% JMT).


That's not too bad. Still much faster than turning and running or walking backwards.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
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More things than are dreamed about
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ekohippi
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Post by ekohippi »

I think this is great. Although I don't use jump jets so much, but when I do have a titan with them equipped, I use them all the time...
but sometimes they are sacrificed for the weight and space they take in favor of weapons..
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tarendelcymir
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Post by tarendelcymir »

Originally posted by ekohippi
I think this is great. Although I don't use jump jets so much, but when I do have a titan with them equipped, I use them all the time...
but sometimes they are sacrificed for the weight and space they take in favor of weapons..


I don't usually find that the space freed up by JJs is enough to add a weapon that would make a huge difference. I'd rather have the mobility of the jets.
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Post by ekohippi »

Sometimes it's up for that few tons to get something nice...
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Post by TitanFodder »

I would love to use jump ports all the time. And the DCS and ECM and the biggest shield...but you often have to sacrifice something to istall weapons and armor. Unless we're talking aboot assaults the DCS and ECM can hit the road(the really big ones at least) and the jump ports? Why can't they be installed somewhere else?! I like the armor in LOtorso and legs to be tough!!! Often leaving little or no room for jump ports.

BTW there is something seriously wrong in the logic behind backward-jumps taking 130% normal time! Why the hell would it take longer to fly backwards? Basically it is the same thing as going forward. Just because the facing is different i don't see why the physical attributes should be different as well!
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Post by Thorgrim »

Because navigation has to be sensor based, as opposed to visuals based when going forward?! Like with walking forward / backwards.
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Post by TitanFodder »

But it's still the same object,same weight,same thrusters so therefore the speed should be the same. This may be nitpicking but it would make more sense if you had to spend a few seconds to reverse the thrusters and then have the same speed as when going forward. Such high-tech navigation really shouldn't be so heavily penalized when flying backwards. It should be a piece of cake!

Todays tanks only take 3 seconds to locate a threat, lock on it and shoot with pin-point precision. Say you shot a few pistol rounds at such a tank. Fire, count three seconds and be blasted to bits.

Now don't tell me that future tech can't handle flying backwards!?
It's ridiculuos. Sorry but it is to me.
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georg
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Post by Thorgrim »

Hmmm, who says it can't? It can in such a way that jumping backwards was just implemented :)
Seriously, yes, same thrusters, but the way they're integrated into the chassis just makes them less effective when thrusting the titan backwards, hence the lower speed. This in addition to being sensor based - pretty much like when driving a car in reverse. This is only the way I see it, mind you. You could make an effort to try to rationalise it too, you know ;)
As for the reversing thrusters argument, if you'd think about it, you'd figure that speed is an average calculation, so you could think that reversing thrusters was already factored in in those 130%. Or how do you propose to implement those few seconds when reversing thrust? A dead time, where the titan is just hovering?! Titans can't hover in ToS you know (unless you know the trick that is :D ).

BTW, walk fw/bw, same weight, same object, same actuators, different speeds... ?? ;)
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Post by TitanFodder »

I don't think i can find any arguments to beat yours so i guess you got that point. :)

Walking forwards/backwards has different speeds and yes that makes sense,but flying through air should be easier as there is less for the navigation to worry about...
but anyway i can go along with it,sure...it takes longer
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Post by Thorgrim »

Well, with future tech, you shouldn't worry about navigation, should you? I mean, tanks can lock and fire in 3 secs and all... :) just pulling your leg.
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Post by TitanFodder »

BTW i think i accidentally(and how else) found that trick! Too bad i ran outta juice and fell smack on me head but that little trick might come in handy esp. with fast-reloading weapons like MGs or Flamers,followed by a sweet DfA just before fuel runs out. Cool!
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tarendelcymir
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Post by tarendelcymir »

Is there going to be an extra penalty for doing a DFA when jumping backwards? I would think that it would be a bit harder to aim well when you're flying butt-first at the target. :D
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
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