Aircraft numbers for German 1st turn

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
Grubwurm
Posts: 41
Joined: Sat May 20, 2000 8:00 am
Location: Tampa, FL USA

Aircraft numbers for German 1st turn

Post by Grubwurm »

Road to Leningrad - following the boot camp and I'm not getting the numbers of damaged Russian planes on airfield
bombing. This gives the Russians Air a boost it shouldn't have.

If I am wrong please tell me.

TIA
User avatar
EwaldvonKleist
Posts: 2410
Joined: Thu Apr 14, 2016 3:58 pm
Location: Berlin, Germany

RE: Aircraft numbers for German 1st turn

Post by EwaldvonKleist »

Where can I find the Boot Camp Grubwurm?
Just some tips for Airfield bombing I found out myself.
0) The AI is not that good in bombing. It is much better to do it yourself.
1) Turn ground support off and do your ground attacks until you can't move anymore without displacing an enemy airbase. Your ground troops should not need the help, but your bomber save flown miles. More important, the enemy airforce which is not yet destroyed shows up and is easy prey for your fighters (ensure they are in range) which gain cheap experience on this way. Turn fighter intercept up, to around 150% or so (This strategy is not mine, but from Ketza).
2) The miles flown limit for airbase bombing is 1/3. So bomb airbases closer to the front first. Once the airgroup reaches 29-32%, bomb the bases far away. On this way you can reach up to 40% flown after the last mission.
3) Airgroup transfer is cheaper in miles than airbase moving. Therefore you should use the following tactic: Bomb with the forward located airgroups until they have above 33% flown. Than move the airbase to the front. After this, transfer the rear area airgroups to this base, so the way to the enemy is not that far. Air transfer will only use 1% or so.
4) Manually select the staging base (you know how to do this?). On this way you can select the closest base and save miles. The AI sometimes sends bombers from the Lvov Area to Odessa when Romanian Airbases are only a few hexes away!!!
5) Make sure you do not concentrate your airgroups too much, because the supply of a single airbase is limited. If no fuel or ammunition is left, the airgroups don't fly anymore, even though they have flown less than 33% of their miles.
6)From my experience, bombers are more juicy targets for ground bombing.
7) Reduce % required to fly to 0-5%. We want our airforce to give everything on turn 1!
8) Don't forget to reduce the TOEs of not fully used airbases. I do not yet know whether this changes something, but we don't want our men sitting around idle.
9) Get the enemy airbases to detection level 5 before attacking through recon. This increases the hit chance.

I am no pro though and I have only played Road to Minsk and the first 4 turns of Road to Dnepropetrovsk so far.
Feel free to correct me.
Grubwurm
Posts: 41
Joined: Sat May 20, 2000 8:00 am
Location: Tampa, FL USA

RE: Aircraft numbers for German 1st turn

Post by Grubwurm »

I know there is a download of this pdf but cant find it anymore.

This is the boot camp I was referring to although I do have the pdf version cant find link.

tm.asp?m=2649216
Post Reply

Return to “Gary Grigsby's War in the East Series”