I was thinking about a naval game

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the_iron_duke
Posts: 87
Joined: Thu Oct 06, 2016 9:05 pm

I was thinking about a naval game

Post by the_iron_duke »

I was thinking about a naval game. Production would be disabled and the map would be almost entirely ocean. Each side would start with something like:

SS - Submarine x 12
DD - Destroyer x 12
CA - Cruiser x 6
BB - Battleship x 2
CV - Carrier x 1

And on the carrier:

Carrier Fighter x 6
Torpedo Bomber x 2

Image

Since each counter is a single ship, I was thinking that each counter might have three of each ship, to represent a ship taking damage. So a ship would effectively have three hit points before being sunk.
the_iron_duke
Posts: 87
Joined: Thu Oct 06, 2016 9:05 pm

RE: I was thinking about a naval game

Post by the_iron_duke »

I should add that I've not played any naval warfare on this game yet whatsoever, so I don't know how well it works. Are there special rules for submarine detection, for example?
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Twotribes
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RE: I was thinking about a naval game

Post by Twotribes »

The AI does not use ships well.
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the_iron_duke
Posts: 87
Joined: Thu Oct 06, 2016 9:05 pm

RE: I was thinking about a naval game

Post by the_iron_duke »

I was thinking it could work as a multiplayer game.

EDIT: Or give the AI lots and lots of naval units. :)
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