Unfortunately a lot of the knowledge for playing the game is not effectively documented.
By going back through the old posts I am finding pearls of wisdom.
It is necessary to be comfortable and conversant with the manual to have an appreciation for the topics discussed.
Page 72 to 65 relate to version WIR v2.0, the upgrades prior to v3.0, and the anticipation of release of v3.0.
From 65 to 61 (which is as far as I have read today) the topics deal with v3.0. Discussion is about bugs, fixes, hints on gameplay and explanation of items that are confusing.
There are several discussions on the weakness of the AI and the two views on human vs human play and human vs AI. Essentially if you play against the AI follow the historical settings, ie don't change production or do anything gamey just to win and it will be a pleasant experience.
If you play against another human, there are house rules.
Page 61 has an interesting article "Campaign '44" in which one of the players just plays the air war against the AI. ie a Air Battle for Berlin.
It is faintly reminiscent of Talonsoft's Battle of Britain/12 o'clock High Bombing the Reich.
Originally posted by Mist: For those who will try to play '44. It is good idea to try "Battle for Germany" ("Battle for Britain" in opposite). Set both human controls and defend your oil/industry from AI directed strategic bombings. Quite exciting is it. It does not take as much time as whole campaign and is still very interesting to look what max can you do in air. Changing production and pool management is certanly important. P.S. Ed, Ricky! You should look at this because there are strange things happening(59 Killoton bombings, no sustains damage message etc). I have no savefile with 0.3+ probability of these events, but I had at least couple of dozen of them in '44-'45.
I never thought of it as a bombing game

_____________________________
Rick Bancroft
Semper Fi