Coastal Garrison Units

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

Coastal Garrison Units

Post by carll11 »

The German Coastal Garrison Unit, #113, dont seem to be available in TrappenJagd. But they are in the Case Blue scen.

Is this intentional? If so, can I import the unit via the editor or somehow so I can utilize them in the earlier secn.?
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Vic
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Joined: Mon May 17, 2004 2:17 pm
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RE: Coastal Garrison Units

Post by Vic »

Hi Carl,

I am not sure it is intentional. There is no import function. But you can try to make a new predef unit and a new historical model unit and link them.

I strongly advise for scenario creation to use the fully supported simple and intermediate editors of the DC:Community Project.

The advanced editor is just to complicated to fully explain without taking weeks of time to document.

Best wishes,
Vic
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